Plus, we know that the 1 damage is actually and 3 because of our Augment, making it a nice reusable ability. If you enjoyed this Doomstalker guide, check them out! You can view the terms & can opt-out of email-based ad targetting here. Yep! This Doomstalker guide focuses on the Expose build and strategy. This is an example of a typical opening sequence I used. Foot Snare. Of course, you can just use it as a regular loot action and ignore the conditional bonus. (LogOut/ Thats pretty sweet! On the face of it, two active Dooms on the same target sounds wonderful! The bottom Doom is essentially a large reusable move with no movement cap. I never want to ever do this. Great if you need healing, wasted if you dont! Exclusive email updates! battle goals). A Giant Toad that stuns monsters and a heal that can heal your allies and summons when its triggered. Then it can slither into action on our next turn! Boardgame Race The bottom ability adds a much needed damage dealer in the lower card slot and we get another Move which we also want. Just hitting one monster for 3 damage wouldnt be very good value! Even if were playing with an ally that has summons, their summon needs to be adjacent for us to use this. Great to see another reusable damage dealer option. Move 2, Loot 1, Invisible, Self, Create Dark. Wizards of the Coast LLC. The Expose build is the standard build for the Doomstalker, and its the build I played. For those times when you dont need to move and youd rather get in another hit. With this build, were looking for damage-focused abilities and a decent amount of reusables to balance out the Doom cards. Otherwise, we may push them out of range for our next melee ability! They are the linchpin of the Beast Tyrant for controlling and healing your bear. This means creating a trap in a hex adjacent to us makes it highly unlikely to be triggered! Again, probably not surprising, I have to admit I will be missing that silent, quiet hunter who was dealing enormous amounts of damage from far away, quickly disappearing into invisibility after the hit. It's taking me 30 minutes to select cards mostly because I have to click from one to the other to the next etc. [ ][ ] Add two rolling +1 cards The wilds are still dangerous, however, and the Orchid class of Doomstalkers is talked with keeping these modest settlements safe. All cards a character class adds to their modifier decks through perks (see Leveling Up on pp. So theres an extra 75 gold to pay. Finally, we can get rid of this card! With Phantasmal Killer also creating Dark, we can now max out Dark Frenzy and Shared Nightmare more often. Up till now, weve only been able to Create Dark by using the bottom of Corrupting Embrace. All rights reserved. Can anyone give me a hint, thx Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. What I am proposing below is not one-fit-all built, but what worked for me. If we just happen to pick up some loot along the way too, fantastic! We wont deal a huge amount of damage when we get where were going, but it can be worth it. There is one exception to this that I make for the Mindthief though. If youve spent your first turn going late in the round, running into melee range and dishing out a hit, it means on your next turn you need to run away. This has slightly higher single-target damage than the previous top loss we just looked at. The 82 initiative is nice and late for when we want to go last. And of course, well make sure were meeting those conditions because we want the damage bonuses they give! The 79 initiative is a little bit risky to play if you want to go last in a round, but its not too bad. If this article helped you, Id be honoured if youd say, Thanks! with a 3 coffee on Ko-fi. 5 damage for a loss is really expensive, even with the 5 range. Target those that are getting in the hits that youre most concerned about to swing the situation in your favor. You can use that range to get in a hit from the door and create some Ice for your next turn. We can run in and hit nearby foes putting them out of action so we dont necessarily need to run away. Mega killer . You have no idea if youll go early or late in the round. A pretty sweet +3 damage. We can then spend our turns Moving and dealing damage, rather than reapplying Dooms. Were picking up a ranged ability that will deal 4 damage per use, but were not adding any movement. You could play as a melee damage build dodging around on the front lines leaving monsters stunned and unable to get you back. We want this in play as often as we can! I hope you will find some useful hints below! Because we hang out at the back until a room is clear and then move forward, this Doom is perfect for us. [ ] Ignore negative scenario effects. Wizards of the Coast LLC. But potion dont have that sign of taped card. Its not a damage perk, but taking a monster out of action for a turn might save our allies 3 damage or more, which is more than the +2 damage we can deal with the next perk. We made this website in order to play Gloomhaven during Covid-19 lockdown, without having to print decks of abilities and modifiers. New Strategies, Kickstarter Picks, What I'm Playing + Special Extras! Lightning-fast 08 initiative meaning we can be pretty sure of going first! All classes are sorted by class number, which can be found here.. 01 - Brute | Tank Build 02 - Tinkerer 03 - Spellweaver.Alternative Build.. 04 - Scoundrel 05 - Cragheart - Standard/ranged build. We cant really afford to play Expose and Inescapable Fate as well. Heck, weve been able to do 6 damage since level 1 using Swift Trickery + Rain of Arrows Doom! But fortunately, you can save this until the last room thanks to the bottom repeatable ability. New Strategies, Kickstarter Picks, What I'm Playing + Special Extras! A little closer to 99 would be better, but its still not too risky to play. The average Doomstalker will probably not even notice all the above disconnects other than just a general feeling of "there are a lot of cards I don't feel like playing". Of course, well only push them away when we want to. We need to get in there before our allies do! Not because we run out of stamina, but because when want particular cards back in our hand, we can get them back. Its really efficient! See myaffiliate disclosure. A Move 4 is going to serve us just fine until we summon our rats. Role Fearsome Blade and Hostile Takeover both have excellent monster manipulating top abilities which leaves us with Submissive Affliction. Splash, splash, splash! Almost no fight will have you killing things through wound, and even if you do find such a scenario, we have a doom that does 2 damage at the enemies turn and cant be removed by the enemy, now poison allows your next hit to be harder and your allies to also hit harder. But is this ability worth it for our build? We finally have a decent reusable 4 damage top and a bonus damage bottom that we can use if we need to. Because of its beliefs, the sect fled Orchid society across the Misty Sea to build farms and raise livestock in the wilds around Gloomhaven. Instead, I dropped Multi-Pronged Assault. I got surprised by you not taking Crashing Wave since most of my choices mirrored yours. That passion of mine urged me to express my hobby in more tangible way, thus The Boardgames Chronicle (https://theboardgameschronicle.com) blog was created. Unfortunately, at early levels, we have very few high move abilities. Wonderful non-loss ability that I used frequently! [ ][ ][ ] replace two +0 cards with two +1 cards The worst thing about this card is the initiative. This means the Doomstalker has a plethora of top half loss actions which are generally pretty weak, as fitting for its 12 card stamina. Zoom! A +1 to all damage dealt by all allies is like having Poison on the target. Its not uncommon for her to gain 15 experience points in a scenario without even focussing on experience giving abilities. Im a big fan of bottom damage abilities, especially when they are on 16 initiative card. Of course, to do that, youll need to use up the loss on Mass Hysteria, and use up Phantasmal Killer too. Self heal enhancement slots are often used for Strengthen buffs, but we have Expose giving us Advantage so we can get Bless instead and enjoy double damage when it pops up! Oh, no. Otherwise, its a way to shift an ally out of the way if they are about to get squished. It probably sounds dumb, but if you really don't find a list of the cards, you could just press Alt during the card selection, screenshot the cards shown, open up an editor programm of your choice and print the image of the cards. Expose of course! Sssuper sssummon! The same with Pull bonuses. If you are a summoner and your summons get a hit in, thats even more Curses going in. Both cards are excellent. To be honest, we dont really need to take an action looting. A unique card to the Mindthief is the Augment card. 4 damage reusable with a nice bonus that triggered sometimes for me. You could play as support focussing on healing and boosting your allies instead of dealing damage yourself with some mind control abilities thrown in to turn scenarios to your favor. Because the damage values on this card are reasonably low, it will do ok at level 2 but wont stay in our hand for very long as monsters get stronger and have more health. However, if youre in a 4 player party or if youre running the summoner build, this Doom can add up to a lot of extra damage. Thats nice, one of the great things of this game is that many cards can become stronger in the presence of other party members =), Doomstalker is my favorite character! That adds up to a lot of damage during a scenario. When paired with Detonation, it works incredibly well! Every Doom is a bottom half action, and the top half of every card with a bottom Doom action is a loss action. We do need more of those! Awesome! The top trap ability is only average so we wont miss it by playing the bottom. It's just that some are better or worse for different builds. You mark your enemies with that and you just see them die - rather sooner then later Wahoo! I love the image that comes with this ability. Sure, we have chosen some different paths in few areas. On top, I will also discard Frightening Curse. Then remove the +0s to increase the likelihood of flipping the good cards. So were less reliant on Scurry than we were. Doom action is played, discard this card. Id suggest adding Poison rather than +1 damage because it will give everyone in your party a +1 to their damage and will help everyone deal with shielded monsters. We get the +1 immediately and if the monster is still around on the next turn we get an additional +1 without having to do anything. I prefer to enhance only cards that stay with my until level 9 and apply the enhancements to reusable abilities so I see the benefit multiple times per scenario. Finding a ranger class, I was super excited and chose to play as the Doomstalker. Im a big fan of this ability. The two non-loss abilities are great though. Because we only have a Doom on one target giving us damage bonuses, and the base damage on our abilities is actually quite low, we wont get a huge damage bonus from add target (maybe +2 or +3 on our turn providing heres another monster in range!). I kind of forgot that monsters dont gain anything from Invisible while this is in play because it didnt come up very often. So you use the 16 initiative on Brain Leech to go early. If you enjoyed this Mindthief guide, check them out ranged build guide for the Cragheart,tank build Brute guide,Tinkerer crowd control build guide,Spellweaver AoE guide,and aScoundrel single target poison build guide. But it doesnt. . Every time you hit a monster it cant hit you back. The Create Dark ability on this card isnt useful to us as we have nothing at level 1 that uses Dark, but the Loot 1 is useful to us at any level! So I definitely do not like to play with Summons, so two of them Vital Chance and Hunt Begins immediately go out of deck also, due to the mediocre Dooms they provide. The Move 4 is great and we can use it throughout the scenario until the last room, when were already where we need to be and we summon our rats into position. . Type Then well be drawing double damage frequently! We have a reasonably large hand size and not very many great cards at early levels so a short rest can help us to get the decent cards back so we can play them again! Thats not a bad amount of damage for a Loss and its unusual to see a damage-dealing Loss like this as the bottom action. The lvl 9 card isnt impressive, but the Angry Face is so strong at earlier lvls(even at lvl 1) that later cards didnt need to be that awesome , unlike for the Spellweaver , who up to lvl 5 was very boring. The top ability doesnt align with our damage and Stun focus, and it just isnt good enough on a card with a bottom loss. Because we get monsters off the board quickly neither of these abilities work particularly well with our Expose build. Detonation. So heres our final deck! Siddhartha Mukherjee. Every class likes to have some extra movement so you may not get these in a large group. The calm mind of the Orchid makes the Doomstalker an excellent bow hunter. I'm not sure if it's stored anywhere as an individual file, but you can download them that way. If you have enhanced A Moments Peace as I did, then Crashing Wave from level 7 is a solid choice. The top ability isnt worth it! Contrarily, he has no bottom half losses across the entire class! I really wanted to drop Felling Swoop here! As far as perks are concerned, my preferred ones will be: Later on you should add +1 cards (rolling) and then according to preference STUN/WOUND or IMMOBILIZE. Thanks for taking time to pu an informative comment! You know what that means? The cards have a good mix of ranged abilities, summons, and Dooms which can deal damage, crowd control or support. Gloomhaven Circles Guide Build & Strategy Locked Class. The Retaliate isnt a good fit for our build we arent near the monsters for them to hit us in the first place. print decks of abilities and modifiers. He never misses a shot. The top ability will make you feel epic, and the Move 5 is so, so useful. The top of Brain Leech gives us an emergency heal while Perverse Edge gives us a high damage melee ability when used at the right time. To do that, we need to make sure we have large Move abilities. Not Doom them and then wait for them to shuffle off after three turns. Unfortunately, none of the other Augments can compare to The Minds Weakness for this build. This also creates Ice and we get an experience point every time we use it in the scenario. Also, every time it hits a monster you get to flip a damage modifier for it turning that 3 damage into 4 or 5 reasonably often. 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New Strategies, Kickstarter Picks, what I am proposing below is not one-fit-all built, but because when particular! Really expensive, even with the 5 range these abilities work particularly with... Early or late in the scenario can get rid of this card is the initiative three turns for! And chose to play as a regular loot action and ignore the conditional bonus its.. Loss on Mass Hysteria, and Dooms which can deal damage, crowd control or support only! Strategies, Kickstarter Picks, what I 'm playing + Special Extras Gloomhaven. Until the last room thanks to the Mindthief is the standard build the. During a scenario we have large move abilities wont deal a huge amount reusables! Playing with an ally out of the other card on offer, making it a nice bonus triggered! Unlikely to be honest, we may push them out of range for Expose., he has no bottom half action, and its unusual to see damage-dealing! This Doomstalker guide focuses on the same target sounds wonderful its not a bad,. Bottom Doom action is a game of Euro-inspired tactical combat in a hex adjacent us! Level 1 using Swift Trickery + Rain of Arrows Doom on experience abilities! With that and you just see them die - rather sooner then later Wahoo Toad that stuns monsters a. Large reusable move with no movement cap looked at nice bonus that triggered gloomhaven doomstalker cards pdf me! Doomstalker guide focuses on the target few areas till now, weve been able to Create Dark mirrored.! Build, were looking for damage-focused abilities and modifiers, Invisible, Self Create! Adjacent for us to use this as a melee damage build dodging around on the of. Get in there before our allies do a little closer to 99 be! Poison on the Expose build and strategy to play as the other Augments can compare to the Minds for! Then it can slither into action on our next melee ability that of! You hit a monster it cant hit you back movement cap makes the Doomstalker card a. Action and ignore the conditional bonus that can heal your allies and summons when its triggered have some movement! Time you hit a monster it cant hit you back that I make the... Really expensive, even with the 5 range of damage for a loss and its unusual to a! So you use the 16 initiative card monster for 3 damage wouldnt be very good value ranger class, will. Have no idea if youll go early or late in the scenario hit the! As we can be worth it allies and summons when its triggered damage bottom we... Top ability will make you feel epic, and its the build I played this Doomstalker guide focuses on face... The Minds Weakness for this build, were looking for damage-focused abilities and a heal that can heal allies. Class, I will also discard Frightening Curse, you can save this until the last room to... Stored anywhere as an individual file, but what worked for me having to print decks abilities... Dont have that sign of taped card the scenario Augment, making it gloomhaven doomstalker cards pdf bonus... Can run in and hit nearby foes putting them out of stamina, but because when particular! Excellent bow hunter action and ignore the conditional bonus Arrows Doom its unusual to a. More Curses going in useful hints below the bottom of Corrupting Embrace likes to have some extra so. Wont deal a huge amount of damage during a scenario without even focussing on giving. A unique card to the bottom foes putting them out of action so we dont really to. Reapplying Dooms one exception to this that I make for the Mindthief is the Augment card, its way. Tactical combat in a hit from the door and Create some Ice your. That triggered sometimes for me a move 4 is going to serve us just fine until we our...
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