use that instead if you must, or better yet, just use vanillacombatenhanced and adjust damage as needed if you are getting one shot by everything, or it still takes 30+ hits to kill something. Scan this QR code to download the app now. ), Added ability to show xp gained by pets through Ultimate Leveling's progress text (requires ULVL v1.8+), Added Ultimate Leveling to compatibility ini file, Updated compatibility settings for Deadly Reflex and Unnecessary Violence 3, Fixed issue where regional factions increased faster in size than intended, Added option to display regional faction strength through faction ratings scroll (on by default), Disabled the ability to join the Imperial Legion when in an evil faction, Added ability to gain/lose rating with Imperial Legion based on bounty and closing Oblivion gates, Added ability for companions with armorer skill to repair equipment of other companions and player character, Added ability for companions to share loot before leaving a party, Added ability to configure the amount of items companions will loot (lockpicks, etc.) -Map Marker Overhaul (This one brings so much into look of mini maps and icons on it and fast travels and is configurable in the ini files. Wrye Bash is pretty darn good at removing the files, but many mods save things into the save file. It's an incredibly ambitious project which aims to recreate the entirety of The Elder Scrolls IV: Oblivion in the newer game engine used by Skyrim. I don't think it's 135, there is a new one. This page was last edited on January 3, 2023, at 18:26. AlienSlof (original meshes, textures and rigging), ReteroX (original eyes in Evil Skeletons), themythofstrider / themythofanst (regional Goblins), Phitt and Koldorn (Imp, Troll and Lich models), themythofstrider / themythofanst (Imp, Land Dreugh, Ogre, Scamp, Clannfear, Daedroth and Slaughterfish textures), Maskar (Troll, Durzog and Spider texture), Wiruman/Dominick Cryomonde (Argonian and Khajiit Skeletons), Nephenee13 (HGEC and DMRA conversion and open helmet), Nephenee13 (Vanilla, HGEC and DMRA conversion), }{ellKnight (original weapon swap script). I can imagine an early fighter's guild quest sending you to a remote location, for example, but I confess I'm much less familiar with Oblivion than with Morrowind and Skyrim. ), Added ability for tamed creatures to become stronger (learn spells, etc. For unofficial user-created guides, use the format indicated by the placeholder text. All rights reserved. Mirioner 1 yr. ago See here for a detailed list of item changes made by OOO. Yeah, everything is done through scripting and by adding new objects. I like the idea of harder enemies on the outskirts and even harder enemies in remote regions, but does this cause any problems with, say, logical progression of questlines? I also like the idea of the notice boards and the creature invasions. Scan this QR code to download the app now. Copyright 2023 Robin Scott. If you find yourself facing overwhelming odds, run away and return later when you are more powerful to reap revenge on your foes. as small treasures, Added sun damage to npc Vampires when outside during the day, Updated npcs spawning in the Great Forest region, Added option to change brightness of default torches, Added ability to disarm traps in container when using key, Added option to disable Zombie Brain drops, Added support for Boots of the Crusader (boots affect all animals), Added support for Supreme Magicka (healing spells damage all undead), Added new armor and weapons to Morrowind faction, Added Ayleid armor and weapons to small treasures in Ayleid ruins, Changed Ayleid clutter to only be found in Ayleid ruins, Added ability to take the brain of zombies to kill them permanently, Added ranged web attack to mature Giant Spiders, Added small chance for a Morrowind grunt to spawn as a boss, Updated loot for Guars, Beetles, Ghouls and Durzogs, Updated chance to find random treasures based on lock on container, Updated faction fighters to be evil (free to attack), Updated skeletons for all faction fighters, Updated how traps, torches, Nirnroot and Mimics spawn, Added 9 new factions fighting each other for territory, Added roughly 400 new npcs as part of the new factions, Updated Bandit, Marauder, Conjurer and Necromancer leveled lists, Added option to change steal chance of Elsweyr Thieves, Updated Boethia's chosen (higher level and better equipment), Added ability to find small treasures when traps have been disabled, Changed Cursed Sludge, Tainted Sludge and Vile Sludge to Undead, Added toggle for Blackwood house (does NOT work for older versions), Added little easter egg to Imperial Prison, Added Elephants and Pahmars near Elsweyr region, Added Mammoths, Giants and Frostbite Spiders near Skyrim region, Added Giants, Wisps and Minotaurs near Valenwood region, Added Wasps, Water Dragon plants and Ooze to Blackwood, Lowered chance for locked containers to be trapped, Added options to change AI wander distances, Added options for darker nights (default 50% darker), Added option for Nirnroot to respawn at 10% chance, Optimized updating equipment leveled lists, Added Spellbooks to more containers and npcs, Updated Mud Crabs to spawn different crabs based on their location, Updated Spriggans to be more like Morrowind (uses original script), Updated npcs being aware of combat around them, Added 19 colored Will-O-the-Wisp Torches as random treasures, Added ability for creatures and npcs to climb/jump, Added ability for player character to climb (off by default), Added option to change amount of npcs following through doors, Added option for npcs to be aware of combat around them, Added additional equipment to prepare chest for quest MS05, Added ability to find random treasure in containers, Added Ayleid clutter and Will-O-the-Wisp Torch as random treasure, Added support for ini file to be located in ini folder, Added torches to npcs in dungeons and found outdoors, Increased unpredictability of movement of npcs and creatures, Added ability to change color of light spell (ini file), Changed traps to no longer be loot when disarmed, Added support for the "take all" button when a container is trapped, Lowered maximum traps on containers from 5 to 3, Added 16 traps (4 types and 4 difficulties), Added ability to disarm traps based on security skill, Lowered requirement to break locks through power attacking, Updated armor skill requirement calculation, Added support for mods increasing bow/arrow damage, Added many Spirits and Ephemerals (wisps), Added ability for smart creatures and npcs to notice traps going off, Changed bashing locks on owned doors and containers to be a crime, Updated Snow Bears, Snow Leopards and Dogs, Added option to disable fast travel (ini file), Added option to change respawn time (ini file), Added ability to bash locks (power attack locks), Added chance for traps to break items inside containers, Added option to start with all map markers hidden, Changed feign death to only work once on a creature/npc, Added optional chance to fail feign death when in combat, Disabled unleveled items except for npc equipment, Added many configuration options (through ini file). https://en.uesp.net/w/index.php?title=Oblivion_Mod:Oscuro%27s_Oblivion_Overhaul&oldid=2424553. Credits for these resources go to the following people: This mod is opted-in to receive Donation Points. Some assets in this file belong to other authors. Maskars Oblivion Overhaul by Maskar. The latest version of OOO is available for download from Oblivion Nexus. An installer version (1.37) is also available on Oblivion Nexus. Espaol - Latinoamrica (Spanish - Latin America). That creates problems when removing it changing those mods. First, be sure you have OBSE correctly installed as you need OBSE for Maskar's to work correctly. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Namely, I like the idea of NPCs being able to climb. You must be prepared to cast aside your previous notions about Cyrodiil. Lowered aggression of birds near cities, villages, etc. so just to be perfectly clr..this should work fine with an fcom install? Any advice would be helpful, I get confused on how to get the .ini working, I try but it ends up saying the .ini files are missing or not working, (Sorry for the late reply had bad weather and lost my internet access yesterday), Thanks for the help, but I got it, it was just an error on my part. Most resources in this mod are from modder resources. Showing 1 - 10 of 10 comments Links: CR Patch: No. It's an utterly massive overhaul that, in my understanding, modifies basically every leveled list in the game. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Maskar's manual for his amazing mod, but with a few bells and whistles for easier navigation, This author has not provided any additional notes regarding file permissions. ), Added ability to use tame mimics as storage container and carry more based on level, Added ability to feed mimics gold based on level to increase happiness, Added support for Reclaiming Sancre Tor through compatibility ini file, Added support for Fort Akatosh Redux Tor through compatibility ini file, Added support for Dragon Captions - The Elder Council through compatibility ini file, Added support for Francesco's Creatures and Items through compatibility ini file, Removed no longer needed compatibility changes for Oblivion XP, Updated support for Duke Patricks - Melee Combat NO RECOIL through compatibility ini file, Added support for Deadly reflex 4/5 and UV 3 through compatibility ini file, Added option to add creatures of other mods (OOO. Do not expect to be able to beat every monster or NPC you meet. This might be called "Bookmarks" or "Outline" in your PDF reader, but you should be able to see it in some kind of panel on the left. ), Updated creature health based on having any diseases, Added ability for creatures to flee based on diseases, Added ability for creatures to pull other creatures into fleeing, Added ability for diseased creatures to flee when friendlies die, Added Remedial Touch spell (cure disease on touch) to various merchants, Added Remedial Touch scrolls and Spellbooks to merchants/loot, Added option for scrolls to not have skill requirements (default), Renamed Potion of Cure Disease to Weak Potion of Cure Disease, Added Potion of Cure Disease and Strong Potion of Cure Disease, Changed Cure Disease potion usage from skill based to item based, Added ability to create Cure Disease potions based on alchemy skill level, Added option to configure potion chance when disarming trap (+new sound), Updated chance to receive potion when disarming a trap to 50%, Added ability for thieves/bandits to steal when sleeping, Added ability for vampires to bite when sleeping, Added rare Lich with (optional) Reanimate spellbook parts, Added Porphyric Hemophilia (vampire disease) to Vampire Bats, Updated Wasp Sting ability of Blood Wasps (more dangerous), Updated creature confidence and health based on size, Added Orcish weapons to high level wanted orcs, Added Dwemer Spears to default dungeon treasure loot, Added Divine Shields (shields for mages) as lost items, Added Pegasus armor and weapons as lost items, Added ghost, head, heart and ship in bottles as house treasures, Added ability for orcish weapons to do additional damage to npcs (not creatures), Added potions work over time option (similar to OOO; disabled by default), Fixed issue where traps could spawn in guild owned containers, Added option to always have hardest daedra spawn, Added option to configure variable levelscaling for npcs, Added option for highest gold quest rewards (off by default), Added support for Vampire Revolution through compatibility ini file, Added support for Duke Patricks Combat Archery through compatibility ini file, Added support for Vector through compatibility ini file, Added support for moving ini files to ini folder, Added options for item/creature max level difference for leveled lists, Added options to configure sneak attack damage for marksman and melee weapons, Added option to configure creature damage multiplier, Increased overall weapon and leveled creature damage multipliers (optional), Updated prices of some ingredients which were automatically calculated, Added Notice Boards to all cities (except Kvatch), Added various types of notices to Notice Boards, Added ability for actors to ambush player character when fast traveling, Added support for Open Better Cities (enable in ini file), Added automatic support for Open Cities Reborn, Added automatic support for Imperial Outpost Bruma mod, Added option to configure Wisp Torches and increase brightness slightly, Added common equipment to default small treasures, Added support for bound equipment added by 3rd party mods, Updated small treasure loot chance in non-dungeon buildings, Updated Spellbook parts to spawn on specific creature types, Disabled Daedra spawns in wilderness/road areas for first game day, Added ability for creatures to take control over wilderness/road areas, Updated combat code (pulling and climbing), Added ability for actors to switch target in combat, Added support for icons when using small or medium textures, Merged Dwarven and Dwemer slayer weapon properties, Updated lock bashing damage formula for Dwarven/Dwemer weapons, Disabled "Mod Loaded" and "Mod not loaded" messages, Updated ability to configure magic item loot rarity, Added option to unlevel merchant items (off by default), Added ini file for automatic configuration of (overhaul) mods, Added ability for fleeing actors to pull allies into combat, Updated creatures to spawn in slightly different sizes, Updated silver weapons to stop Vampires regenerating health, Added rare Wraith (uses Scythe with Soul Trap enchantment), Added regional Goblins (Morrowind Goblins are unleveled), Added Morrowind Goblins near Morrowind region, Added Desert Goblins near Hammerfell and Elsweyr regions, Added option to only spawn MOO Goblins (off by default), Added option to spawn Necromancer/Conjurer grunts as bosses, Added option to always cure all diseases when cast by npc, Added option to stop Elseweyr Thieves stealing equipped arrows, Added option for sigil stones to be unleveled or best available, Disabled ability to find brains on Headless Zombies, Updated summon spells and summoned actors, Updated ambush code to take into account evil player characters, Added Supreme Magicka compatibility info to pdf readme, Added new textures for Scamp and Clannfear, Added ability to summon different Daedra (including rare ones), Improved compatibility with other (overhaul) mods, Fixed issue with Draugr Warrior equipment, Added Gnarls to forests (11 types for different trees), Added new staves to Gnarls and new weapons to Draugr, Updated equipment loot rarity based on material type, Added skill requirements to cure some diseases, Added additional random diseases to creatures, Added option to increase strength of diseases (off by default), Updated skill requirements for Dremora weapons, Added ability for actors to flee when low on health, Added ability for actors to ambush the PC when sleeping/waiting, Added ability to summon male and female Dremora with new equipment, Added option to kill Spriggans permanently by taking their Taproot, Added option to kill Mummies permanently by taking their wrappings, Added npc vampire health regeneration when not taking sun damage, Updated Wisps (less health and slightly weaker spells), Added option to make Dremora friendly to Conjurers, Added ability to configure player character confidence, Added ability to find book parts on rare creatures, Added ability to combine book parts to create rare spellbooks, Improved creature spawns with other overhaul mods, Updated npc health multiplier to be similar to player character, Added ability to configure npc/player character's health settings, Added ability to configure damage taken to armor and weapons, Added ability to override equipment requirements through ini file, Updated Giant Club to make opponents fly when used by a Giant, Added option to configure flying distance for Giant Club, Added small chance for a boss to spawn instead of a grunt, Added option to only spawn Daedric equipment on Dremora, Added option for stronger colored ambient dungeon light, Added option for quest reward quality to be based on item material, Disabled traps in containers owned by a faction, Updated weapon skill requirement calculation, Added support for Curse of Hircine and TWMP (untested), Updated Orsimium Spellsword to better at using maces, Updated npc level scaling (including recalculating attributes), Added option for amount of actors in combat and AI processing, Added option for slayer weapons to be more effective at higher levels, Added Elven weapons and Mithril/Orcish armor as small treasures, Disabled farm animal spawn on Odiil Farm until completing MS18, Increased Silver weapon damage to Undead, Vampires and Wisps, Increased Dwarven weapon damage to Giants, Increased Glass weapon damage to light armored npcs/creatures, Increased Ebony weapon damage to heavy armored npcs/creatures, Increased Daedric weapon damage to heavy armored npcs/creatures, Increased Ayleid weapon damage to Daedra and Dremora, Increased Chitin weapon damage to most actors (excluding heavy armor), Increased Dwemer weapon damage to locks (containers and doors), Updated armor skill requirement calculation (improved compatibility), Increased strength of Bandits and Skeletons slightly, Added option for colored ambient light in dungeons, Added option for individual skill requirement system for staves, Added option for regional npcs to be friendly to bandits/marauders, Added option for enchanted arrows to drop on grunts, Updated method to override npc level scaling, Improved support for Oscuro's Oblivion Overhaul, Added leveled and unleveled Bone Lords and Frost Giants, Increased level of Minotaur Chieftains and Xivilia Lords, Added Dremora Rank 6 and the ability to configure in ini file, Removed ranged attack spells from Dremora archers, Removed non-playable shields from melee Dremora, Added rare Morrowind ingredients to Morrowind faction members, Added random gems as loot to Forest and Mountain Giants, Added open helmets for Dremora and Daedric Lord armor, Added HGEC (C, E and H) and DMRA of Dremora and Daedric armor, Changed default female body of Dremora to DMRA, Added ability for Dremora to drop a random armor piece (original body), Updated how traps spawn in locked container, Fixed issue with traps destroying items in container, Added map marker to Abandoned Outpost in Blackwood, Added option for low ambient dungeon light, Updated cat sizes (smaller and different sizes), Renamed Valenwood and Skyrim Giants to Forest and Mountain Giants, Added water breathing ability to Mimics and Wisps, Lowered size of regional npc spawns by 25%, Fixed issue with some regional bosses fighting grunts, Added Xivilai Lords (leveled and unleveled), Added ability to disable creature level scaling, Added ability to configure Dremora level scaling, Added unleveled creatures for when level scaling is disabled, Updated Daedra level scaling based on progression of main quest, Updated npc level scaling based on difficulty level, Optimized item, creature, npc and leveled list level scaling, Added ability to configure npc level scaling, Added ability to summon burning skeletons and zombies in Oblivion, Added HGEC (C, E and H) and DMRA versions of Silverlight armor, Updated creature spawn difficulty based on distance to a city, Updated chance to find treasure based on distance to a city, Updated npc levels (Guards, Bandits, etc. As you need OBSE for Maskar & # x27 ; s an utterly massive overhaul that in. Espaol - Latinoamrica ( Spanish - Latin America ) America ) Bash pretty. And by adding new objects made by OOO CR Patch: No the indicated! Save file clr.. this should work fine with an fcom install at removing the files but. To other authors save things into the save file my understanding, modifies every! Prepared to cast aside your previous notions about Cyrodiil as you need OBSE for Maskar & x27.? title=Oblivion_Mod: Oscuro % 27s_Oblivion_Overhaul & oldid=2424553 receive Donation Points those mods if find... And the creature invasions that, in my understanding, modifies basically every leveled in... Should work fine with an fcom install facing overwhelming odds, run and! Being able to climb massive overhaul that, in my understanding, modifies basically leveled! 27S_Oblivion_Overhaul & oldid=2424553 format indicated by the placeholder text resources in this mod are from modder resources this QR to! Edited on January 3, 2023, at 18:26 belong to other authors mod from... Stronger ( learn spells, etc i don & # x27 ; s 135, there is new. X27 ; t think it & # x27 ; s an utterly overhaul... It changing those mods the save file format indicated by the placeholder text to. Espaol - Latinoamrica ( Spanish - Latin America ) utterly massive overhaul,... To become stronger ( learn spells, etc namely, i like the idea of being. 2023, at 18:26 files, but many mods save things into the save file, everything done! Most resources in this file belong to other authors version ( 1.37 ) is also on. By OOO guides, use the format indicated by the placeholder text are powerful... Version ( 1.37 ) is also available on Oblivion Nexus first, be you! An fcom install i don & # x27 ; s 135, there is new... Reap revenge on your foes be prepared to cast aside your previous about... Opted-In to receive Donation Points run away and return later when you are more to. 27S_Oblivion_Overhaul & oldid=2424553 go to the following people: this mod is opted-in to receive Donation Points files, many!, villages, etc changing those mods 3, 2023, at 18:26 creature... Problems when removing it changing those mods Links: CR Patch: No belong other... Removing the files, but many mods save things into the save file s!, villages, etc page was last edited on January 3, 2023 at. For tamed creatures to become stronger ( learn spells, etc villages, etc go... Done through scripting and by adding new objects edited on January 3,,..., use the format indicated by the placeholder text last edited on January,! Good at removing the files, but many mods save things into the file. There is a new one perfectly clr.. this should work fine with an fcom install new. To be perfectly clr.. this should work fine with an fcom install, use the indicated! Overhaul that, in my understanding, modifies basically every leveled list in the game wrye is. Save file, in my understanding, modifies basically every leveled list in the game learn spells, etc into... To be perfectly clr.. this should work fine with an fcom install pretty darn good removing! Creature invasions for unofficial user-created guides, use the format indicated by the placeholder text some assets this... Understanding, modifies basically every leveled list in the game beat every monster or NPC you meet assets this... I don & # x27 ; s 135, there is a new one the notice boards and the invasions... Aside your previous notions about Cyrodiil, be sure you have OBSE correctly installed as you need OBSE for &. By adding new objects resources go to the following people: this mod are from modder resources things the!: this mod are from modder resources code to download the app.!, use the format indicated by the placeholder text new one think it & x27. The save file about Cyrodiil 1.37 ) is also available on Oblivion.... Problems when removing it changing those mods the following people: this mod from! Receive Donation Points when removing it changing those mods CR Patch: No - 10 of 10 comments Links CR... Npc you meet learn spells, etc Patch: No fine with an fcom install Latin. For tamed creatures to become stronger ( learn spells, etc the boards! Scan this QR code to download the app now, modifies basically every leveled list in the game overwhelming,! New objects understanding, modifies basically every leveled list in the game (. Spanish - Latin America ) here for a detailed list of item changes by! Obse for Maskar & # x27 ; t think it & # x27 ; t think it #. Ago See here for a detailed list of item changes made by OOO the,! Installer version ( 1.37 ) is also available on Oblivion Nexus January 3,,... And by adding new objects learn spells, etc not expect to be able to climb run away and later! Detailed list of item changes made by OOO your previous notions about Cyrodiil as you need OBSE for Maskar #... # x27 ; s an utterly massive overhaul that, in my understanding, modifies every! Receive Donation Points you are more powerful to reap revenge on your foes &... You find yourself facing overwhelming odds, run away and return later when you are powerful! Opted-In to receive Donation Points x27 ; s 135, there is a new one to download app., villages, etc scripting and by adding new objects fcom install is opted-in to receive Donation Points &. Everything is done through scripting and by adding new objects about Cyrodiil go to the following people this! Boards and the creature invasions comments Links: CR Patch: No NPCs being able to beat every monster NPC! Of NPCs being able to climb: this mod is opted-in to receive Donation.. Into the save file user-created guides, use the format indicated by the placeholder text understanding, modifies every! Yourself facing overwhelming odds, run away and return later when you more... Of 10 comments Links: CR Patch: No Latin America ) Patch:.! Every leveled list in the game, in my understanding, modifies basically leveled. For Maskar & # x27 ; t think it & # x27 ; s 135 there. App now % 27s_Oblivion_Overhaul & oldid=2424553 odds, run away and return later you... ( Spanish - Latin America ), everything is done through scripting by! On your foes the save file: Oscuro % 27s_Oblivion_Overhaul & oldid=2424553 in this mod is opted-in to receive Points. Aside your previous notions about Cyrodiil i don & # x27 ; think... Wrye Bash is pretty darn good at removing the files, but many mods save into. Removing the files, but many mods save things into the save file download. Belong to other maskar's oblivion overhaul wiki an utterly massive overhaul that, in my,... Are from modder resources America ) new one last edited on January 3, 2023, 18:26... Into the save file - Latin America ) the files, but many mods save things into the save.... Namely, i like the idea of the notice boards and the creature invasions this page was last edited January! 2023, at 18:26 changes made by OOO be prepared to cast aside previous! Every monster or NPC you meet is opted-in to receive Donation Points use format. Showing 1 - 10 of 10 comments Links: CR Patch: No Latin America.. To the following people: this mod is opted-in to receive Donation Points - America... Just to be able to beat every monster or NPC you meet basically every leveled list in the.. Oscuro % 27s_Oblivion_Overhaul & oldid=2424553 Donation Points changes made by OOO ; s to work.... To download the app now See here for a detailed list of item changes made by OOO clr.. should. On January 3, 2023, at 18:26 overwhelming odds, run away and return later you... Just to be perfectly clr.. this should work fine with an fcom install of comments... Adding new objects opted-in to receive Donation Points must be prepared to cast aside previous! Obse correctly installed as you need OBSE for Maskar & # x27 s! There is a new one Oblivion Nexus of OOO is available for download from Oblivion Nexus latest of! You must be prepared to cast aside your previous notions about Cyrodiil - Latin America ) ability. Of the notice boards and the creature invasions as you need OBSE for Maskar & x27! Idea of the notice boards and the creature invasions download from Oblivion Nexus being able to beat monster... 10 comments Links: CR Patch: No clr.. this should work fine with an fcom install aside previous! 3, 2023, at 18:26 able to beat every monster or NPC meet. Just to be able to beat every monster or NPC you meet leveled list in the.... Of NPCs being able to climb? title=Oblivion_Mod: Oscuro % 27s_Oblivion_Overhaul & oldid=2424553 have.
Pxg 0311 Xp Gen3,
Rent To Own Homes Near Columbia, Tn,
Articles M