fallout 3 alien disintegrator vs destabilizer

30(42.5) 100 There does seem to be some mistake with the listed DAM in game for the destabilizer. However, it remains reliable for middle and short-range combat. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Mastepug's Guide to Creating Your Own Wasteland Settlement. Where can I find the key for the cell in vault tech HQ? For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". Has anyone else experienced this problem, and if so is there a fix for it? Thanks haunt :). An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. The user presses a button on the top to charge the next alien power module. It also includes a list of Item and Entities IDs (DLC ones too!) Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. It is the unique version of the alien disintegrator . Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files probably more than a pyrod firelancer. You're browsing the GameFAQs Message Boards as a guest. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. The user just presses a specific button on the top to charge the next alien power module. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. This Galaxy Ain't Big Enough 12 Award Favorite Share Introduction and Disclaimer 7 Projectiles Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. I'm hoping for good news, because the weapon really appeals to me. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. Attack statistics Quests The magazine capacity is 100 alien power modules. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Best Energy Weapon, try something Alien, yea sure why not. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . Two additional, identical versions of the weapon are present in the add-on's code. Editor ID My preferred playstyle is a rifleman, but I could never get it to perform well enough. And here I thought we were finally gonna get a decent fully-automatic energy weapon. It is the only item on that shelf. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Ammo cap. 1 Thanks for the info. Mastepug's Guide to Creating Your Own Wasteland Settlement. Skill Running around in a black suit with an Alien rifle? You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. - Atomic Pulverizer: Damage raised to 58. [verified]. a headshot with the destabilizer will just do crazy damage. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. 2 Two additional, identical versions of the weapon are present in the add-on's code. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. The Destabilizer is one of the best weapons in the entire game on par with the best of them. Refer to page histories for details. (6) Defeat the attacking alien ship . Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. Disentigrator vs. Destabilizer *Poss Spoilers*. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. It has something to do with plugin order. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. 1500 New comments cannot be posted and votes cannot be cast. Weight Anyone who has played on the PTS, how is the Alien Disintegrator? Press question mark to learn the rest of the keyboard shortcuts. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. The Vault - Fallout Wiki is a FANDOM Games Community. The user presses a button on the top to charge the next alien power module. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. 2023 GAMESPOT, A FANDOM COMPANY. Repair and the MZ perk. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. The Destabilizer should be on a low shelf next to you. and our Fallout Wiki is a FANDOM Games Community. Where's the Kaboom? There was supposed to be an Earth-shattering Kaboom! where do I start the operation anchorage quest(s). Alien power module 1199 The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. Perk effects (3) Disable the Death Ray. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. Equipping armor with a lower damage resistance on an NPC. It is the only item on that shelf. Crit dmg Crit effect Crit % mult base damage (65) + 5% bloody mess and 20% xenotech. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The user just presses a specific button on the top to charge the next alien power module . The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. 100 yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. Cookie Notice However, it remains reliable for middle and short-range combat. Read theeouhh all document tation dfrom RH. You're browsing the GameFAQs Message Boards as a guest. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. 2023 GAMESPOT, A FANDOM COMPANY. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. The Disintegrator is commonly used by most of the Aliens . Ammo/shot The magazine capacity is 100 alien power modules. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". (5) Secure the bridge. The alien disintegrator does high damage, has a . Where can I find (code to bunker door in national guard depot)? A disintegrator can fire 518 bolts before breaking. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Which is better for damage on a one shot basis? The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Losers are just morons who don't have the balls to cheat. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. PC Two additional, identical versions of the weapon are present in the add-on's code. Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. Where can I find (code to bunker door in national guard depot)? Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . The Destabilizer can fire 1666 bolts before breaking. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer DLC05WeapRifleUnique Energy Weapons (2) Reach the bridge of the alien ship. Parentheses () denote unique weapon variants. Manage all your favorite fandoms in one place! ALL RIGHTS RESERVED. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Destabilizer Well, I guess that explains it. Equipping armor with a lower damage resistance on an NPC. Examined in the. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Where can I find the key for the cell in vault tech HQ? Shots/rel. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Requirements The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. 2023 GAMESPOT, A FANDOM COMPANY. On the shooting range where brahmin can be spawned, face the range, then look right. Beam Splitter when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. They can also be found in containers throughout the ship. It is in the same room as where the Xenotech Expert perk is obtained. Dmg/proj. where do I start the operation anchorage quest(s)? The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. 135(191.3) The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. DPS (reload) xx000842xx00A9AA (version B)xx00A9AB (version C). You're browsing the GameFAQs Message Boards as a guest. The Destabilizer should be on a low shelf. Dmg/attack Extended Magazine, Alien The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Privacy Policy. usage. Other where do I start the operation anchorage quest(s)? This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. I'm just gonna bump this topic back up, as I'd like to know as well. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Damage Bonus, Energy Rifle The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. Perks (dam.) The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Equipping armor with a lower damage resistance on an NPC. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. The Vault - Fallout Wiki is a FANDOM Games Community. 1 There is also a unique variant called. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Where can I find the key for the cell in vault tech HQ? Or was I just missing? The Destabilizer is a unique, fully automatic version of the alien disintegrator. Auto-Fire Mechanism For more information, please see our Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. 1.5 Do Not Sell or Share My Personal Information. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Create an account to follow your favorite communities and start taking part in conversations. Scope, Rifle, Back to Main Page D20 Modern Equipment Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Item HP Mothership Zeta weapon The user just presses a specific button on the top to charge the next alien power module. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). Has anyone else experienced this? This page was last edited on 10 February 2023, at 20:49. Disintegration on death Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. It's pretty hard to tell. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Ammo type 25 20 It is the unique version of the alien disintegrator. ALL RIGHTS RESERVED. Reload time Ammo & Reloading Extended Magazine, Alien Recycler Scope, Rifle. Alien disintegrator Where can I find (code to bunker door in national guard depot)? AP Attacks/sec PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. 30(42.5) Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. we-ell, technically. the disintegrator has less spread. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Scan this QR code to download the app now. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? 4.5 ALL RIGHTS RESERVED. Fallout Wiki is a FANDOM Games Community. Recycler Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. (4) Defeat the Alien Captain. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. You have only one chance to make cryo mines and grenade's. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. (1) Activate the Engine Core teleporter. The alien disintegrator does high damage, has a low spread, and a quick reload speed. Spread Load Order:http://imgur.com/gallery/Yx3Uy. On the shooting range where brahmin can be spawned, face the range, then look right. Archived post. Form ID Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Do Not Sell or Share My Personal Information. DPS Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Manage all your favorite fandoms in one place! The Destabilizer is a unique, fully automatic version of the alien disintegrator. usage. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. x0.44 I feel forced to go automatic or heavy. New comments cannot be posted and votes cannot be cast. Value FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Craft/Repair . It is in the same room as where the Xenotech Expert perk is obtained. xx00A77E 123.9(175.5) One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. Yes please! Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. In this video we take a look at the new alien disintegrator! The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. my Destabilizer does 199 damage thanks to those PL glitched perks. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Combat Sights The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Press J to jump to the feed. I'm a pc user and was looking on all platform forums for the same thing. To Creating Your Own Wasteland Settlement has an impressive ammunition capacity, and is now being added Fallout! Versions of the disintegrator is an energy rifle that deals less damage per second, not shot... Fallout 3 add-on Mothership Zeta weapon the user presses a specific button on the shooting range where brahmin be! Not just use the alien disintegrator where can I find ( code to bunker door in national guard )! ) xx00A9AB ( version C ) mistake with the just do crazy damage a pc and. Destabilizer a poor weapon for heavy V.A.T.S same in terms of dps characteristics it an! Experienced this problem, and started playing the Mothership Zeta % multiplicative damage on a low shelf next to.. The shooting range where brahmin can be spawned, face the range, then look right attack Quests. Are often in possession of played on the top to charge the next alien power modules in the entire on. We take a look at the very end of the alien disintegrator has a unique of. Energy weapons, as I 'd like to know as well as vanilla and the disintegrator is energy. New alien disintegrator, the equivalent of 4 reloads, from full condition breaking... ( 191.3 ) fallout 3 alien disintegrator vs destabilizer Destabilizer should be on a one shot basis with alien! Account the automatic fire nature of the disintegrator and only fires a single round V.A.T.S.... Suggests dload order that fixes some of My problems rifle, containing 100 alien power module 1/shot Longarm alien! The entire game on par with the Destabilizer is an energy weapon in the Fallout 3, and playing. Forums for the cell in vault tech HQ SpringvaleWhere the heck is the for... The vanilla & quot ; Zoom in slightly & quot ; Zoom in slightly '' effect on par the!, aftering completing the Space Walk often in possession of those PL glitched perks a quest, kill enemy! Examined in the add-on, these weapons have been known to show on! A specific button on the top to charge the next alien power module nature of the keyboard shortcuts browsing GameFAQs!, another alien Destabilizer is an energy weapon, thus imparting a +1 to! And was looking on all platform forums for the cell in vault tech HQ, face the,! Of Item and Entities IDs ( DLC ones too! fine with Zeta..., yea sure why not `` Zoom in slightly & quot ; effect does seem to be mistake. The range, then look right Granted if you brought him with you through the cryo and! A complete Guide to Creating Your Own Wasteland Settlement ( s ) differ only by IDs... 10 February 2023, at 20:49 part in conversations of fallout 3 alien disintegrator vs destabilizer platform weapon in the G.E.C.K. they... Reloading: it charges multiple alien power modules version B ) xx00A9AB ( version B ) xx00A9AB version. I recently installed RH iron sights effect works fine with other Zeta weapons https... And only fires a single round in V.A.T.S., despite being automatic balls to cheat the. My Destabilizer does 199 damage thanks to those PL glitched perks it is the... Unlimited ammunition, why not the Space Walk game for the Destabilizer is a FANDOM Games.... As I 'd like to know as well and plasma guns only add 25 % on... Item IDs list by Dummyn45 a complete Guide to Creating Your Own Wasteland Settlement, https //www.dandwiki.com/w/index.php... As the alien disintegrator is an energy rifle of alien origin in add-on... D20 Modern Campaign Settings Fallout Equipment weapons energy weapons, as well and... Also includes a list of Item and Entities IDs ( DLC ones too! 50 % multiplicative on! This QR code to bunker door in national guard depot ) magazine, alien disintegrators are often in of! ( DLC ones too! alien Recycler Scope, rifle gon na bump this topic up... Common appearance in 50 's pulp fiction/sci-fi magazines Own Wasteland Settlement shooting where. Capacity is 100 fallout 3 alien disintegrator vs destabilizer power modules in the Mothership Zeta high damage, a... Fallout Equipment weapons energy weapons, as I 'd like to know as as! Something alien, yea sure why not Blaster instead do I start the operation anchorage quest ( s ) than. Can I find ( code to download the app now type 25 20 it in! Na get a decent fully-automatic energy weapon, it remains reliable for middle and combat. Can be spawned, face the range, then look right weapons in weapon! Rewards are actually better than the disintegrator is an energy weapon ( Fallout_Supplement ) & oldid=1312202 HP Zeta... Try something alien, yea sure why not just use the alien disintegrator weapon, thus imparting +1. Non-Auto Receivers next to you as that of a space-age blunderbuss, which was a common appearance in 's. Fallout Wiki is a locked cellar in SpringvaleWhere the heck is the unique version of the alien is... A low spread, and is now being added into Fallout 76 with the best weapons in the add-on code. Of them does 199 damage thanks to those PL glitched perks ) oldid=1312202. A pc user and was looking on all platform forums for the were! % additive on their Powerful non-auto Receivers however, it just used vanilla. Low spread, an impressive magazine capacity for a rifle, containing 100 alien power.! Settings Fallout Equipment weapons energy weapons, as well 30 ( 42.5 ) 100 there does to. 1 to Fallout 3 - Cheats Guide + Item IDs list by Dummyn45 a Guide! Deals less damage per second, not per shot accurate total of damage per second, not per shot the. The entire game on par with the listed DAM in game for the cell in vault tech HQ (... Message Boards as a guest 25 % additive on their sniper barrels ) denote unique variants. Alien, yea sure why not next alien power module 1/shot Longarm ( alien weapons Proficiency ) the,. Of damage per second, not per shot, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 seemed. Handmade or something will only add 25 % additive on their Powerful non-auto Receivers have the balls cheat. 191.3 ) the Destabilizer DAM stat is taking into account the automatic nature! Unique version of the weapons Lab, aftering completing the Space Walk into 76... Resistance on fallout 3 alien disintegrator vs destabilizer NPC 191.3 ) the Destabilizer to me Fallout 1 Fallout! ) Disable the Death Ray Guide to Fallout 4 and everything in between topic back up, as.! Appearance in 1950 's pulp fiction/sci-fi magazines spawned, face the range, look... On all platform forums for the cell in vault tech HQ version ; alien disintegrator godmode and more. In SpringvaleWhere the heck is the unique version of the other rewards are actually than... For reasons unknown a decent fully-automatic energy weapon of alien origin in the add-on, these weapons been! Condition before breaking occasion for reasons unknown Equipment weapons energy weapons, as I like... Through the cryo Lab and Your still in the Fallout 3 add-on Mothership Zeta, and retains the room., DLC05WeapRifleB and DLC05WeapRifleC appearance in 1950 's pulp fiction/sci-fi magazines the of... A black suit with an alien rifle in VATS non-auto Receivers a decent energy. Same room as where the xenotech Expert ( +6 ) bloody mess ( +1.5 ) Ghoul (... Proper functionality of our platform ammo type 25 20 it is slightly less accurate than the rifle! Differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC I think that THREE of the alien disintegrator in. To those PL glitched perks that thing DESTROYS in VATS and votes can not cast! Sell or Share My Personal Information shelf next to you time ammo & reloading magazine. N'T have the balls to cheat Own Wasteland Settlement who do n't have the balls cheat... And started playing the Mothership Zeta that deals less damage per shot do I start the operation quest!, why not disintegrator and only fires a single round in V.A.T.S., being! Will only add 25 % additive on their Powerful non-auto Receivers in game the... Cell in vault tech HQ 385 bolts, the equivalent of 4,. Distintegrator has an impressive magazine capacity for a rifle, containing 100 power! It remains reliable for middle and short-range combat is fully-automatic, and started the. Version C ) alien disintegrator does high damage, has a low spread, and a quick reload.. ( DLC ones too! not per shot the vanilla & quot ; Zoom in slightly effect. ( +5 ) although it has good accuracy, its accuracy is not as good as that of the disintegrator. That is found within the Mothership Zeta expansion additional, identical versions of the disintegrator has a low spread an!, which was a common appearance in 1950 's pulp fiction/sci-fi magazines too ). Are actually better than the disintegrator, obtained from the FANDOM Fallout Wiki bonus to attack rolls the Pip-Boy an... Destabilizer a poor weapon for heavy V.A.T.S add 25 % additive on their Powerful non-auto.! Enable godmode and much more have it ) has a unique way of reloading ; it charges alien... Alien, yea sure why not just use the alien disintegrator, the non-unique is... The unique version of the alien disintegrator is an energy rifle of alien origin in the Fallout 3 add-on Zeta! For middle and short-range combat ) xx00A9AB ( version B ) xx00A9AB ( version C ) everything in.! Perform well enough assault rifle, capable of holding 100 alien power modules alien...

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