It plays like an adventure serial, introducing the story with the action already in progress. Each time a character takes a short rest, and for every 5 minutes a character spends in the lower chambers, he or she must make a saving throw because of the poisonous gas. You may also purchase individual magic items. Lost Tamoachan: The Hidden Shrine of Lubaatum by Harold Johnson Also included are three pre-made characters for use if the scoring system is used. All rights reserved. Maybe there you can make a stand. FEATURES OF THE ORIGINAL When Cl was published, it included a booklet of illustrations for the OM to show to the players at the proper times. [2] The original printing consisted of forty loose-leaf pages in a zipper storage bag, with a light blue cover; only three hundred copies were printed for sale at Origins '79. Although Zotzilaha does not inhabit the shrine, his servants linger here, waiting to be freed, or to feast upon those who seek to plunder the temple. \ 1Vizard.ards of1hc Coas I.LC. There are numerous sections where the goal is figuring out how to move forward, rather than defeating some guardianAnd hilariously, there are many places where the whole purpose of the rooms seems to exist to waste the time and energy of the players. TORRENT download. || Tabletop Spotlight, Armored Spearhead Tier List || Horus Heresy: Age of Darkness, Some Soulblight Gravelords Always Trying To Ice Skate Uphill || Soulblight Gravelords Battletome. C1 The Hidden Shrine of Tamoachan (1e) - This module was originally used for the Official Advanced Dungeons & Dragons tournament at. 29 / 42.611722N 85.055667W / 42.611722; -85.055667. On a failure by 5 or more, the character misinterprets the writing or the speaker's words. I just made the poison real, so if they failed to get the antidote, they would really have died from the poison. "[4] He felt that the treasures were skimpy, and that Dungeon Masters running the adventure as part of a campaign would need to increase the total value to make exploration worthwhile to the players. Maple Valley Schools is within the Eaton Intermediate School District . referring to it (the difference in the titles will probably not be enough). To use this conversion guide you will need a copy of "C1 The Hidden Shrine of Tamoachan", originally available in hard-copy and now for sale in Digital format at DMsGuild.com. Despite all that though, the module is still fantastic. [4] The characters must penetrate this Mayan-style temple, which is full of tricks and traps. Adventurers who explore might be rewarded with intricate details about the Olman societys creation myths, or find the remains of a team that played pelotawhich means ball, and is this modules answer to the whole, oh hey these guys lost a ball game and are dead. Naturally players are given a chance to play (risking themselves in the process). Thsoe of a party who act foolishly, though, will pay the consequences for their deeds.. Read more, 382 For those who don't, save your [money] and make your own shrine. Im not going to get up on my soapbox about this variety of trap right now, either. Hidden Shrine of Tamoachan (D&D 4e) 479 84 18MB English Pages 47 Report DMCA / Copyright DOWNLOAD PDF FILE Table of contents : Hidden Shrine of Tamoachan ..Page 1 Background ..Page 2 Adventure Start ..Page 3 2. BACKGROUND Long ago, a human culture worshiped not only powers from the Astral Sea, but also a collection of primal spirits, fey creatures, vampires, and even monstrosities of the Far Realm. I recently uploaded maps for C1 The Hidden Shrine of Tamoachan to DMs Guild. Remember that rolling a d12 to figure out whether there will be a random encounter is going to give you hardly any random encounters on average, so be ready to change to another die if you want randoms to pop frequently. [2] The 1980 version featured a monochrome cover of a fire-breathing bat-monster, while the 1981 printing had a dark brown full color cover with cover art of a green giant. Otherwise excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps. -Stephen Radney-MacFarland Credits Art Director Kate Irwin Original Design Harold Johnson and Jeff R. Leason Graphic Designer Yasuyo Dunnett Design Stephen Radney-MacFarland Cartography Mike Schley Development and Editing Cal Moore, Kim Mohan Publishing Prod uction Specialist Jessica Dubey R&D Director, D&D Games and Novels Bill Slavicsek Imaging Technician Carmen Cheung D&D R&D Senior Producer Christopher Perkins Production Manager Donna Woodcock D&D R&D Producer Greg Bilsland Organ ized Play Andy Heckt, Chris Tulach Cover Illustration Scott Altmann DuNf>Eo xs & DRAGON!i, D&D. Of course they have leap years in D&D; dont be silly. 300B9103001 EN TRAITS OF TAMOACHAN (TA-mo-a-chan: the home sought after) Tamoachan is not a typical dungeon. #100, #105, #119, #124, #125, #127, #139, #146, #149, #154, #167, #172, #176, #177, #179, #180, Bell of Lost Souls℗ is a registered trademark of These cave-ins do not create passages out of the lower chambers. How the heck did that doppelganger get into that tomb anyway? After Origins '79, unsold copies were put up for sale at the Dungeon Shoppe in Lake Geneva, Wisconsin. Read more. The county was created from Perry County in 1908 and named in honor of Nathan Bedford Forrest, a Confederate general in the American Civil War and the first Grand Wizard of the Ku Klux Klan.Forrest County is part of the Hattiesburg, MS . No PDF will be made available; Sunless Citadel was released in PDF only as the introductory adventure. The original was titled Lost Tamoachan: The Hidden Shrine of Lubaatum . Johnson's next adventure for TSR was another tournament: A2: "Secret of the Slavers Stockade" (1981). What are the chances of making these older products available as PoD here? Every DM should marry a statistician, and my lovely wife helped me calculate that you can apply disadvantage to Passive Perception by subtracting 4 or so from the original number. The only way I can think of to permanently relieve this problem and save the characters life is to amputate the affected limb before the liquid light can spread beyond it. All feature deadly traps and creatures still bound to the dead empire. Kefi for this info). There's also a peculiar connection in C1 to a later Greyhawk adventure. ADVENTURE START To begin the adventure, read: You are lost. They reprinted it in Dungeon #209 (December 2012). I have drawn upon the efforts of others in writing this conversion and I would like to acknowledge them. The Hidden Shrine of Tamoachan, by Harold Johnson and Jeff R. Leason, was originally published in 1980 as an adventure for the first edition of the D&D game. They rush toward you, their eyes wild with raae. If you ever saw any of The Mummy series movies with Brendan Fraser, where the mummies break out of the walls in the creepy Egyptian temples, then you have a pretty good idea of how zombies showed up in my Hidden Shrine. Or in another room still they might find statues depicting scenes from a worldor encounter some of the mythic creatures that the Shrine is ostensibly dedicated to. Use this map type to plan a road trip and to get driving directions in Vermontville. If you really want Tloques to hold his own, start him off at full strength whenever the characters disturb his remains, rather than bringing him back to life gradually like it says to in the book. Just think how something like that could be translated through modern game design. booklet); interior scuff errors cleaned from printing plates. Many of the rooms are decorated with figures and statues and murals that depict scenes from the culture. I had the dopple hide for a few rounds and mind read the pcs, then emerge claiming to be a blacktalon who lost all her gear and doesnt know how she got into this room. The hidden shrine of tamoachan pdf. The Hidden Shrine of Tamoachan received generally positive reviews from critics and was ranked the 18th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004.[3]. Harold Johnson joined TSR in 1979. And I get that this is in part due to the nature of the tournaments that they organized, but even so, when it was reprinted there isnt necessarily a lot of incentive to explore the shrine. Being in darkness, or having a darkness spell cast on the PC will delay the inevitable, provided the players can figure out to do either of those things before the unfortunate liquid-light toucher gets suffocated to death by the stuff. SINGLE PAGE PROCESSED JP2 ZIP download. The rest of the world would have to wait for the mass-market release that might have come as soon as late 1979. Full Masthead & Authors. Buy Hidden Shrine of Tamoachan (4e DM Rewards Edition) - D&D 4e from Wizards of the Coast - part of our ' Role Playing Games - Dungeons & Dragons. It was written by Harold Johnson and Jeff R, Leason, and illustrated by Jeff Dee, Gregory K. Fleming, David S. LaForce, Erol Otus, and David C. Sutherland III. That was fun. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. Seems like a neutral-evil couatl thing to do. These products were created by scanning an original printed edition. cover art by Dave Sutherland. But, heroes that are clever, lucky, and capable might manage to make their way out of the Hidden Shrine of Tamoachan and once again see the light of day. If you have experienced players, I think you should be OK with a 4th level party. Most unusual for Greyhawk modules, the adventure therefore references Aztec gods such as Quetzalcoatl and others. The Olman are a Mesoamerican analogue society drawing heavily from the Aztecs but also theres some Mayan and Incan iconography sprinkled throughout. A stone door with a st)'lized sun carved into it is at the far end ofthe chamber. "[5], Jim Bambra reviewed The Hidden Shrine of Tamoachan for the British RPG magazine White Dwarf, and gave the module an 8 out of 10 overall. Tournament Play. / 42.611722N 85.055667W / 42.611722; -85.055667. Creatures in the caved-in area take 2d6 damage from falling debris and are slid to the nearest square outside the area (of your choice), and the caved-in area becomes blocking terrain. The fire is consuming a smaller figure, and a snaillike creature cowers in fear at the sight. The sandbox in Area 24 is a total party kill trap, and Xipe and his liquid light in Area 35 are both ways to kill off your party one character at a time. Tamoachan is located in the savage lands south of the Olman islands, southeast of the Holds of the Sea Princes in the land of Greyhawk. This is a TPK trap, pure and simple. Ill just say that I hate arbitrary problems without solutions, like this room, and leave it at that. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. A rotting human arm, wrapped loosely in filthy bandages, thrusts out from the wall and grabs the wizard by the throat. 2. Bambra said it would appeal more to gamers who like mental challenges and problem solving. DM Rewards - Hidden Shrine of Tamoachan.pdf - Free download as PDF File (.pdf), Text File (.txt) or read online for free. It features a number of well constructed encounters and some of the best puzzles. Open navigation menu Close suggestionsSearchSearch enChange Language close menu Language English(selected) Espaol Portugus Deutsch Franais Italiano A feathered god is mixing ash and blood to create men and women. RPG Item Version. FOREWORD: TAMOACHAN'S BACKSTORY In june 1979 at Widener College (now Widener University) in Chester PA, garners lined up to play the official AovANCED DuNGEONS & DRAGONS tournament adventure Lost Tamoachan. I used failed attack rolls as an opportunity for this narration; basically some attacks miss because the character got an accidental lungful of gas. Switch to a Google Earth view for the detailed virtual globe and 3D buildings in many major cities worldwide. Grid and no-grid options of each map are provided. copies is at the bottom of this page. Think through how you want to handle it ahead of time. Good POD. It was released with a monochrome brown cover in late 1979 or early 1980, then re-released with a full-color cover in 1981. Nice to know that it was a competition dungeon; that makes some of the extra lethality make more sense. Like the original convention tournament competition of thirty-two years ago, this adventure for the latest version of the DuNGEONS & DRAGONSgame challenges a g roup of 7th-level characters to escape a death trap in a form that is reminiscent of a Mesoamerican pyramid. You cant really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. If you want to run the other dungeons in TYP you will need the hardcover. That was actually pretty fun, and it escaped when the party started to get suspicious and locked them in the portal to death area (they had to use the teleporter to go back to the beginningfor the second timeto get out). Its county seat and largest city is Hattiesburg. Slaheddine If youre planning on using these characters for adventures other than the shrine, these traps are especially problematic. The Nereid though, this was a fun encounter, I played her as a lonely spirit wanting company, Stay and play with me, Im so lonely all by myself, the party grew to trust her and eventually let their guard down, and thats when she sprang her trap on a lone party member. Error: No match for email address or password. You are the players only window into the world, and if they think you might be lying to them about whats going on in that world, you have damaged your game at its very core. "The Hidden Shrine of Tamoachan" (1980), by Harold Johnson and Jeff R. Leason, is the first adventure in the competition (C-) series. During the adventure's convention premiere, TSR sold an original limited print run of the adventure. Walls, Doors, and Ceilings: Unless noted otherwise, the walls and doors in the shrine are made of stone. An adventuring group becomes lost and stumbles onto the hidden shrine of Tamoachan which is part of an ancient ruined city. Its going to show up again in the chamber of the second sun disguised as a different blacktalon and try to murder them when they are fighting the snek and baboons. Ernie Noa. Havent finished the adventure yet, but so far its been ok, will probably play Xipes Audience Chamber and the light as a teleport device to allow them access, not a death trap and as for the Couatl, I think honesty is best here, help me and I can aid you, he then gives them the benefit of a long rest or something, or even a feather to summon him for help, healing or something like that. The doppelganger in the coffin that tries to impersonate a member of the party poses difficulties for you as a DM. Or else, I would just toss them in when it felt like the right time, which is what I actually ended up doing. Chance of Cave-In: Area and close burst powers with the force or thunder keyword have a chance of causing the stone ceiling to collapse when used in the lower chambers due to shock waves. Cover art of fire-breathing Wizards released a very limited-edition 4e conversion of "Shrine" as a DM's reward for the Encounters Program: It's simply called "Hidden Shrine of Tamoachan" (2011). 1t has many challenging traits, presented below. Diorama E: This scene shows the creation of the Olman people. This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. When he sees you, he tosses his totem to the sky, convulses, and then dramatically catches the implement and plants it in the around. The general features of the shrine are quite inconspicuous, except for one rather interesting feature. The pre-release of C1 was called "Lost Tamoachan: The Hidden Shrine of Lubaatum" (1979), and it was printed in just 300 numbered copies (plus perhaps 100 un-numbered copies given to tournament GMs, staff, and others). Okay, guys, I said to the players, there was a trap here, but I cant figure out what its supposed to be doing. This room contains a trap that effectively locks the party in the shrine, forcing them to go all the way through to get out. cover bottom left, Product Number back cover bottom right. One is labeled "Author's" in the upper left corner, and signed on the bottom front by both authors; the other HALL OF THE THRASHING CANES The stone walls and ceilinB of this corridor are carved to resemble bamboo stalks. If you were thinking those warrior statues. In the 2006, 3rd Edition Dungeon Magazine modules series, the Savage Tide Adventure Path, the dungeon of Lost Tamoachan is revisited in the December 2006 Dungeon Magazine #141 'The Sea Wyvern's Wake' chapter. In one simple download you get both the DM and player's versions of the map. Remember that players forget about recurring effects really easily, so keep reminding them about this one, for flavor and mechanics. T he Hidden Shrine ofTamoachan is one such temple. do not have any writing in the upper left corner, Unknown amount of Complementary Copies (spelled wrong). Even if theres no big arcing plot to the module (and Im not sure there needs to be), I think this module could benefit from the flavorful exploration that 5th Edition seems to encourage. But, at least for a while you have them convinced that death is imminent, and they have a very limited time to solve this multi-part puzzle, each part of which is pretty specific in the way that it has to be solved. Which, if theyre touched deal electricity damage and cause the players to be paralyzed and unable to let go on a failed save. A registry of known In the anthology hardcover Tales from the Yawning Portal, this module has been adapted for 5th Edition, along with several other classics. A character who makes a successful DC 16 Perception check realizes that the staff can be retrieved without removing the stucco figure from the diorama. To escape the shrine, the characters must find the exit. And eventually it might come back to bite you as the DM: what happens if the solutions to the challenges just arent coming along, and its taking forever, and the characters somehow arent being poison-gassed to death? Most newer books are in the original electronic format. the COMPETITION SERIES. Ive been feeling for a while now that I gave rather short shrift to the Tomb of Pelota, so now theres a supplementary guide talking about how to run the official version, and also giving a modified version that I think will be more satisfying to play. https://www.dmsguild.com/product/341745/C1-Hidden-Shrine-of-Tomoachan--Maps. My advice on the whole room is to be really flexible about how the parts of the puzzle can be solved, and give the players pretty wide latitude to try sensible things and have them work. All in all, this is a pretty good module, and theres a reason it ranks on many peoples top ten lists. z -:t Vl ":r: 1w 10u. PDF $1.95 $1.95 Average Rating (1 rating) In 1980, TSR published the module named "The Hidden Shrine of Tamoachan" with the module code "C1". "Shrine" introduces the ancient Olman people of Greyhawk, based on the Aztec, Mayan, and Toltec peoples of Earth. A quest for survival while being trapped in a dungeon environment loosely based on Mesoamerican culture and mythology, Lost Tamoachan was an adventure in the spirit of Tomb ofHorrors, which had come out four years earlier. I suppose their friends could come back and throw them a rope down, if they ever make it through the rest of the shrine, but sitting and waiting to be rescued is a lousy way to spend a game session. Read more, 101 These maps were prepared to run C1: The Hidden Shrine of Tamoachan. Only The map in the POD version is nigh unreadable. C1 also included a book of illustrations to be shown to the players - one of the earlier examples of player handouts, previously used in S1: "The Tomb of Horrors" (1978). Enjoy it, share it, and use it for your creations. The Hidden Shrine of Tamoachan by Harold Johnson and Jeff R. Leason AN ADVENTURE FOR CHARACTER LEVELS 5-7 This module was originally used for the Official ADVANCED DUNGEONS & DRAGONS rM tournament at Origins '79, and is th e first1n another new series of modules from TSR, the COMPETITION SERIES. Seven maps at 70 DPI ready for online use. 2nd-printing PDF version. Fourth (1980-81): Dark brown, color cover, with cover The design of the temple draws heavily on Mayan and Aztec/Toltec mythology and society. Otherwise, picking the lock requires a DC 23 Thievery check, or forcing it requires a DC 28 Athletics check. Generally the full restoration of HP is considered to take place at the conclusion of the rest, but no matter how you decide to deal out the poison damage, its problematic. First (1979): Titled "Lost Tamoachan", with "Collector's Nope. Cover is identical to the Second print, but the ISBN C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason. In the original publication, Dungeon Masters were encouraged to research these real-world background elements to add depth and realism to the characters experience. The enemy in room 7, which is likely one of the first combat encounters, is one of the toughest in the whole module. You never should have abandoned the ship and struck out into the marshes_ Now, a larae aroup ofsavaae warriors from the local area are hot on your trail. on the Internet. It also includes an illustrated booklet with fifteen pictures depicting various parts of the shrine to be shown to the players at the appropriate time. I found that by the time the party made it to Area 42, they understood that the gas they encountered in the lower levels was gone, and that this was something else. "The Hidden Shrine of Tamoachan" (1980), by Harold Johnson and Jeff R. Leason, is the first adventure in the competition (C-) series. Otherwise, a character must make a DC 23 History check to understand the writing_ For speech, trying to understand what a creature speaking Olman is saying requires a DC 23 Insight check. There are a few places where theres significant danger of losing a PC permanently or semi-permanently, which is only really a problem if youre integrating the module into a wider adventure. So submitted for the approval of the Midnight Society, I present to youthe Hidden Shrine of Tamoachan. Diorama B: In this scene, Olman people plant corn and harvest wheat. & Jeff Leason A character who knows Supernal can make a DC 11 Insight check to correctly interpret any Olman writing. Okay, now back to the Chapel of Kukulkan. The rest of us discovered Tamoachan when it was released as C1 Hidden Shrine ofTamoachan in 1980. Its an interesting relic of a different time. The "C" in the name stood for competition, and the adventure featured a scoring system and guidelines for tournament play. Subscribe to get the free product of the week! Warlocks, are my bane! Im very pleased with the reproduction, only wish that other classic mods/classic booklets were also available in soft cover prin, This module makes for a fun evening of adventure with a smaller group as there are only 3 characters in the party. You need your players to trust you, or the whole RPG conversation model fails to work. Three costumed warriors stand nearby, one dressed as a couatl, one as a bear, and one as a coyote. bat-monster. download 1 file . Is the brown cover 1981 re-print going to surface again? Cleverness and solving the puzzles were awarded, but there were so many gotcha moments included in the game that it was entirely reasonable to take some hits for acting like a normal person with common sense. 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Run C1: the Hidden Shrine of Tamoachan which is part of an ancient ruined.. The home sought after ) Tamoachan is not a typical Dungeon brown cover 1981 re-print going to surface?... Print, but the ISBN C1 Hidden Shrine of Tamoachan to DMs Guild themed... A pretty good module, and leave it at that corn and harvest wheat need your players to paralyzed... Next adventure for TSR was another tournament: A2: `` Secret of the party poses difficulties for as... With figures and statues and murals that depict scenes from the Aztecs but also some... Cowers in fear at the sight: you are lost otherwise, picking the lock requires DC... Also a peculiar connection in C1 to a Google Earth view for the approval of the Midnight,!, like this room, and Ceilings: Unless noted otherwise, the adventure convention. Group becomes lost and stumbles onto the Hidden Shrine ofTamoachan in 1980 interesting feature solutions, like this room and... Leason a character who knows Supernal can make a DC 28 Athletics check was another tournament: A2 ``... To plan a road trip and to get the free Product of Shrine. The Second print, but the ISBN C1 Hidden Shrine of Lubaatum it in Dungeon # 209 December! Coffin that tries to impersonate a member of the map that doppelganger get into that anyway... In this scene, Olman people wizard by the throat for you as a DM correctly interpret any writing. To it ( the difference in the name stood for competition, and Toltec of... Peculiar connection in C1 to a Google Earth view for the detailed virtual globe and buildings. Arm, wrapped loosely in filthy bandages, thrusts out from the culture '79, unsold copies put... You should be OK with a monochrome brown cover 1981 re-print going to get free!, like this room, and one as a couatl, one dressed as a DM problems without,. Available ; Sunless Citadel was released with a 4th level party on my soapbox about this one, for and...
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