Which would be easy enough to avoid as only a few creatures in the MM have Large weapons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Ability Score Increase: Your Strength score increases by 2. Shambling Mound 5e Guide: The Most Terrifying Plant, Hand Crossbow 5e Guide For Everyone but Druids and Wizards. Your Wisdom score increases by 1. After all, their bodies can usually handle the strain. They tend to have some shade of green for their skin color as well as either gray or black hair that is sometimes tinged with green notes. Creatures foraging for rations for you do so with advantage, as you are far less picky in what you will consume. These civilizations are generally very old and often maintain practices that more modern societies would consider barbaric. A loud thumping of what sounds like footsteps get closer and closer. At that point, the severed part dies. Roll the die and add your Constitution modifier. Limited Regeneration. However, in peaceful times, it is not unheard of for the troll parent to make visits of varying frequency to check up on their child's growth. You have advantage on death saving throws. This site works best with JavaScript enabled. The degree of healing factor varies between trolls, with the more monstrous trolls able to heal wounds and regrow limbs within seconds. Your base walking speed is 30 feet. They might train in the use of weapons and battle tactics, learn to channel potent magical powers, or gain the aid of gods and supernatural beings. Languages: You can speak Machine Speech and speak, read and write Common. Suddenly, the mist turns to ice and your breath becomes visible and a wall of ice surrounds you. However, if your sister isn't familiar with 5e, she may have a different source for trolls in mind; perhaps she's thinking of Tolkien style trolls, that turn to stone when exposed to sunlight. You have advantage on Constitution saving throws against diseases, ingested substances, and effects that rely on inhalation of gases. You can run on all four arms/legs. If you hit with your bite, you deal piercing damage equal to 1d6 + your Strength modifier. Uncivilized trolls live all across Kalimdor and the Eastern Kingdoms. Their arms and legs are long and ungainly. Half-trolls have a variety of skin-colors, mostly greens, blues, and greys in a variety of shades. Your Powerful Build trait is replaced by the Large Stature trait. Their frame appears thin and frail, but trolls possess surprising strength. Prerequisite : Troll Race Your Dexterity increases by 1. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your base walking speed is 30 feet. When creating a half-troll character, you can use the following table of traits, ideals, bonds, and flaws to help flesh out your character. Vol'jin. Trollkin stand over 6 feet tall and are more solidly built than humans, weighing around 200 pounds. This world don't give us nothing, traveler. Tall and lanky with a brutish appearance, trollkin are seldom welcome among the civilized races of the north, even when the full extent of their inhuman ancestry is difficult to determine. You gain proficiency in two of the following skills of your choice: Acrobatics, Animal Handling, Athletics, Medicine, Nature, Perception, Stealth, Survival. Some of them however grow fur too. Troll is a species where multiple subspecies exist, these subspecies vary from being tall, lanky and muscular, with each subspecies being different than the others both physically and culturally. D&D 5E - Troll PC race experiment | EN World | Dungeons & Dragons | Tabletop Roleplaying Games NOW LIVE! You are the offspring from a union between a troll and another fey or humanoid. Claws. The shapechanging ability is overpowered. Most trolls will attack outsiders on sight, even trolls of other tribes. You invoke the spirits of nature to protect an area out-doors or under ground. Savage and terrifying, trolls stalk nearly every world in the D&D multiverse. These trolls are the most similar to the classic monstrous troll in terms of size and strength. Doing so can help introduce a unique monster for your party to face while also helping make your world feel more alive and varied. Trolls are driven almost solely by their appetites, although they have been known to establish some small tribes and communities to live with one another. You also can think of other exciting interpretations to mix things up, like trolls targeting the largest player and then trying to run away with its prey or having them target casters that use flashy spells that catch their attention. So, here is everything that you need to know to help you run trolls in your 5e game. Mind, I am wondering now if maybe Trollish Stature should be held back until 12th level. Hungry in your hands. There is another variant of trollalbeit not a subspeciesthat far exceed the normal size range, these trolls are called dire trolls. Trolls often prove difficult to kill because of their amazing healing powers. My troll parent actually tried to help raise me, and I learned a lot from them. We have updated our privacy policy. There are no Large weapons in the PHB or DMG. Still working on some kind of full write up. Can use a variety of armor. The drow have black skin that resembles polished obsidian and stark white or pale yellow hair. However, if they take any fire or poison damage, it can be stopped, which will cancel their Regeneration unit their next turn. All half-trolls have known hunger at least once in their lives. | Starjammer SRD Their Bite is made with a +7 attack modifier and deals 1d6 + 4 damage of piercing type or an average of 7. their Claw attack is also made with a +7 attack modifier. Nearly all troll regeneration can be halted by fire and acid, and trolls are naturally wary of such elements. They have both elven and orc-like characteristics with their fierce tusks and long ears. Reference. Neat idea and fun what to make monstrous characters IMO. Race Base Height Height mod Base Weight Weight modTroll 6' 6'' plus 2d10'' 300 x (2d6), Current Characters I am playing: Dr Konstantin van Wulf| Taegen Willowrun | Mad Magnar, Check out my homebrew: Items |Monsters| Spells | Subclasses| Feats. They should approach combat without fear or hesitation while not taking any care toward strategizing or focusing on targeting enemies in a particular order. Due to shared experiences and similar outlooks, urban half-trolls almost always gravitate towards half-orc neighborhoods, where they find they fit in better, if not perfectly. Age: Trolls have lifespans equal to several human lifespans. The introduced variants mixed new additions and classics, including the dire troll, spirit troll, venom troll, and rot troll, to help players mix things up. They also do not normally have family names as seen by the majority of trolls lacking one, however there are exceptions, of which some adopt the name of their tribe as their surname. Trolls exposed to and damaged by magical emanations or other supernatural forces are prone to taking on aspects of those phenomena when they regenerate. Their skin color ranges from green to brown with hair and eyes a variety of bright colors such as yellow, red or green. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. First: you need a player race to build your character. Over time, as trolls gathered in great cities, their influence was lessened. Trolls were green and flabby, measuring six to seven feet in height. At the start or your turn, you can expend one of your hit die to regain hit points as if you finished a short rest. Like dogs, trolls find very few smells naturally unpleasant, and their half-troll relatives don't taste all the nasty flavors of rot that normal humanoids have adapted to stay away from. Their second highest is a Strength score of 18, giving them a score that befits their Large classification. When you reach 5th level, you can also cast the Locate Animals or Plants spell once per day. If you wish to reflect this with your troll character, you can add the following traits: How are you coming up with 4d6+5? Troll 5e Lore Trolls are an extremely common monster across the lands of Faern. | d20HeroSRD The Jotunn, sometimes called stone trolls, dwell primarily in mountains and hills while the Huldrefolk, known as forest trolls, live in forests and sometimes among human settlements. Because of their natural connection to the realm of spirits, many night whisper trollkin become shamans, seers, and priests. Trollish Stature is 8th level to avoid 2d6 natural weapon damage being available at too low a level. The Humanoid Troll Adventurers table can serve as inspiration for coming up with a backstory for your troll in settings where humanoid sized trolls generally would not exist. See the EXTENSION for the rest. Still, it deals slashing damage equal to an average of 11 damage or 2d6 + 4 on a successful hit. In the old days of trolls, before the days of troll empires such as the Empire of Zul, the shadow hunters were the leaders of small groups of trolls that over time formed small tribes. AKA: Giant Two-Headed Troll Two-headed trolls are brutal savages who combine immense strength and size with a powerful regenerative ability. Most trolls outsize the typical adventurer. Darkvision. Night whisper trollkin trace their ancestry to enigmatic fey creatures from the Shadow Realm. Horns: you havegrown larger than normal horns that may be used as a natural weapon to make unarmed strikes. Alignment: Troll society, with its clear roles and tasks, has a strong lawful bent. Your base walking speed is 30 feet. Get actual regeneration at maybe 12th level? This shows how they must try to find prey while hunting since their vision is reportedly so poor. "Half-troll" is an inherited template that can be added to any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider (referred to hereafter as the base creature). The troll makes three attacks: one with its bite and two with its claws. The three largest subspecies of troll are the dark trolls, ice trolls and the Zandalari trolls, whom on average are much larger than their kindred. The first is their overall lack of intelligence. However, this opens up a fun opportunity as a Dungeon Master when running a troll, as their Regeneration ability being canceled would understandably strike a lot of fear into a troll facing a well-prepared party. Then, there is their Regeneration feature. Currently DM's Guild only allows community submissions for 5th edition. Names: Broken-fang, Six-fingers, Eye-wart, Hates-birds, Burned-her-cousin, Always-angry, Kicks-children, Sniffsa- lot, Bites-ears. One of the first things I did when the 5E playtest was out was to convert the trolls from the old "Wormy" comic strip (from old Dragon magazines) into a PC race. The bravest among them brand their flesh to show mastery over their own fear, since only acid and fire leave long-lasting scars on their skin. They tend to grow thick, sharp fingernails, though still noticeably blunter and shorter than a troll's, and tough growths on their shoulders and backs. Though it's not as necessary in 5e to have a 'rule for everything', size in 5e is almost exclusively defined by the space a creature takes up in combat. At the heart of ancient Kalimdor lay the Well of Eternity, an enormous lake filled with powerful energies. Regeneration is tricky. Your Powerful Build trait is replaced by the Large Stature trait. And logically, your PC trained with normal-sized weapons up until they grew into the feat, it doesn't make sense for them to suddenly be able to wield them just because they gained some height. It is also worth taking note of troll senses because they play a large role in their behavior both in and out of combat. You ignore non-magical difficult terrain.Regeneration. They resembled ogres, but only slightly, as ogres were more muscular, bulky and stood even taller. Half-trolls are the result of genetic mingling between other races of humanoids, usually humans, and the race of mutant giants called trolls. . As a result, most trollkin live in isolated tribal settlements and subsist on hunting and raiding. Does it seem halfway balanced? Darkvision. You can try describing their wounds closing or even have limbs regrow during the battle to communicate what is happening, but make sure to communicate when the party blocks the effect using fire or poison damage so that they understand how the mechanic works. They established and maintained territories spanning hundreds of square kilometers. The Troll race from DnD 5e adds even more complexity to an already rich gaming world and gives players a new range of characters and adversaries to explore. They can live in almost any climate and tend to roam between them. Size. Claws. They tend to be territorial, but only toward other trolls that they worry may steal their food supply. However, sometimes the occasional troll breaks away from the tendencies of its kin and strikes out to make its own fate, often becoming a wandering adventurer. Remember that the limbs are not passive and will fight to . Iron Worker: You gain proficiency with blacksmithing tools. The basic troll stats in 5e makes them a fun encounter to throw at your party when they are within the level range for monsters with a Challenge Rating of only five. You have resistance to one damage type of your choice, other than bludgeoning, piercing, or slashing. You gain a +1 bonus to AC. The Huldrefolk are deeply connected with the magic of the woods. If you take acid or fire damage, you lose access to this ability until you finish a short or long rest. Inhuman Vigor. The troll makes five attacks: one with its bite and four with its claws. Age. Hit: 10 (1d8 + 6) piercing damage plus 5 (1d10) poison damage. Trollkin stand over 6 feet tall and are more solidly built than humans, weighing around 200 pounds. Size. Trolls have a characteristic way of speaking. Trolls are driven primarily by hunger. They rely on size, strength, and a rapid healing factor to overcome challenges. Trolls are driven almost solely by their appetites, although they have been known to establish some small tribes and communities to live with one another. They often have multiple heads, warty stone like skin or extra arms. You are using an out of date browser. Update your cookie preferences. Still puzzling over deformities. Tough, fierce, and hungry, half-trolls combine the best traits of both their parents' biology.Ability Score Increase. Trolls are divided into two major subraces. Greater Trollish Fortitude got the AC bump because regrowing/reattaching limbs borders on being a ribbon. Most trolls do not wear standard shoes or boots as they are simply more comfortable barefoot, however some do. Ability Score Increase. However, references to other troll sub-species are littered throughout 5e, which will be explored in their lore below. To be perfectly honest, I would have liked the base race to heal faster, but that goes from something that feels underpowered to something definitely overpowered at Level 1. DMG: "Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Multiple arms. Forest trolls' bodies can support plant life to a limited extent due to a mutation that took place many millennia ago. Languages: You speak, read and write Common and Troll. In fact, they were one of the earliest monsters introduced to the game and were included in the white box ruleset from 1974. Choose one of them for your character. Horns: the troll has grown larger than normal horns that may be used as a natural weapon to make unarmed strikes. Size: Trolls are between 7 and 8 feet tall and weigh between 300 and 520pounds. Likewise, clans of trolls living in a particular environment for long periods of time quickly take on physical features that adapt them to their home. Trolls are very isolated beings. Speed. Mercenary work is the most common, but they sometimes join city guard forces. Hungry in your bones. You're almost always hungry, you must eat as much food and drink as a Large size creature, twice as much as a Medium creature, each day to stave off starvation.Languages. Trollkin tend toward neutrality of one kind or another. You cannot reduce the damage if it is acid or fire damage.Thick Skin. This trend continued through the following editions, with trolls typically appearing in the base rules for each edition and new variants being introduced in supplements and official modules. You ignore the harmful effects of high altitudes, you gain a 20 ft. climb speed, and you have advantage on checks and saving throws against effects that would move you or knock you prone. One funny consept would be to make a troll with multiple arms and have three shield and just go to town. The only language they know is Giant, in case your party wants to try talking to one. Troll society is comprised of secular herds that have no other communication with other trolls. While many trollkin share a rough and unkempt appearance, their inhuman lineage can show itself in a wide variety of forms. You have advantage on Wisdom (Survival) checks to track and find beasts.Languages. The number of hit dice you can expend increases by one when you reach 6th level (2 hit dice), 12th level (3 hit dice), and 18th level (4 hit dice). Some believe that trolls are related to giants in some way, but there is no concrete evidence connecting trolls to the progenitor giants Annam All-Father. The material here is presented for playtesting and to spark your imagination. This also means that the only way to kill a troll is by reducing them to 0 hit points while their Regeneration feature is disabled. They tend to be run by a strong shaman female who leads the tribe and governs their social and religious lives. Many half-trolls engage in destructive behavior, but many more have enough self-control to simply come off as uncouth.Size. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You gain darvision out to 60 feet, and areas of dim light are not considered lightly obscured to you. Your Wisdom score increases by 1. I'd like some help coming up with a few more deformities with some sort of minor benefit. This means that trolls can vary considerably in appearance with the only common theme being a large body with arms slightly longer then their legs and a generally hideous look. It is well recorded that trolls have both poor hearing and severe sensitivity to light since they spend so much time in caves and tend to hunt during the night. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The most iconic of which is their regenerative abilities. If you want your trolls to have a few more options on the battlefield, it is also an excellent option to take the rock action from the Hill Giant since it is of a similar challenge rating as the troll. Trollkin tend toward neutrality of one kind or another. Natural Armor is copied from the Lizardfolk. They are sometimes considered the offspring of ettins and common trolls. Words like "yo" (a greeting) and "mon" (man) are common expressions. Yougain no benefit from wearing armor but can apply a shields bonus as normal. Classical trolls can reach 9 feet tall, but adventurers are generally smaller. Like goliaths, they tower over most other medium humanoids, but unlike goliaths their proportions are distinctly non-humanoid. With supplemental releases for the game system, new variations of trolls were introduced, such as marine trolls, two-headed trolls, and an ice troll. The troll regains 10 hit points at the start of its turn. Ever since he started playing games on his old SNES, and has been hooked ever since. Trolls reach adulthood at the age of 17 and can live for well over 200 years,Alignment. Troll deformity: The physical shape of a troll is twisted and deformed. Your size is Medium.Speed. Robotic Race; Playtest Content. | OGN Articles These trolls are more similar to other humanoids in size and compensate for their smaller frames with an expanded skill set. Troll-blooded are feral, savage, creatures, at least in appearance if not in behavior. 19-20: The troll is decapitated, but the troll dies only if it can't regenerate. They require huge amounts of food to maintain their bodies, and they starve much more quickly than other humanoids when deprived of it. Trolls who take up a surname usually have one which reflects their deeds, and it usually originates from a nickname given to them by others. While there are many variations, even within a single world, trolls are usually monstrous creatures that prey upon helpless travelers and serve as adversaries to be slain by adventures. Additionally, attacks that remove heads only render the troll unconscious for 24 hours while one of the secondary heads grows bigger and becomes dominant. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Ability Score Increase. Such as soft metals, bark, and stone.Keen Sense. If you remove both subraces you already have something people will take. I don't want too many choices but you have given a couple good ideas. The matriarchal hierarchy also extends into their beliefs, as they worship the Great Mother, a daughter of the ogre god Vaprak, with each tribe thinking that theirs was the original one she created. You have advantage on death saving throws. When it comes to combat, you should also play into the direct thought process of trolls. This gives a race "power" of 5 and should be aiming between 5-6. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. In the 5E D&D Monster Manual the gnoll entry presents subheads planting them pretty firmly in the antagonist space. There was nothing that said this should be doubled. Racial Traits +2 Constitution, Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning View Dwarf Details Increase your Constitution score by 1, to a maximum of 20. Trollkin reach maturity by the age of 15, and live 50 to 60 years. In most ways, two-headed trolls fight like normal trolls, but with added strength and perception (much like an ettin). Your movement is not impeded by rough terrain caused by plants or mud, you gain a 30 ft. swim speed, and you have advantage on saving throws against diseases. Your Constitution score increases by 2, and your Strength score increases by 1. Natural Weapons. Though you appear small and deformed to the other trolls, you possess strange powers that cause them to regard you with a mix of fear and reverence. Thieves guilds and other disreputable elements love to employ trollkin as arm-breakers and debt-collectors. Your claws are natural weapons, which you can use to make unarmed strikes. Thanks to their impressive legerity, trolls are less affected by movement impairing effects. I have been working on a playable troll race for my homebrew world and would love some feedback. Throwing a troll or even a small tribe of trolls at your party can be a great way to mix things up early in your campaign. This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! The core rules don't even address the idea that players can use Large weapons, so we're in new territory here. | 2d20SRD Most are chaotic, while almost none are lawful. Classical trolls can reach 9 feet tall, but adventurers are generally smaller. They enter adulthood in their late teens but are not considered fully mature until attaining a half century. Your size is Medium. They lend to be smaller and thinner than most elves. Advantage on rolls to resist grapples and for climbing, can carry small items in the extra appendage(s) but cant use it to fight with. The troll dies only if it starts its turn with 0 hit . A half-troll's arms and legs are very long compared to the rest of his or her body, and they walk with a troll's hunched gait. You have advantage on Wisdom (Perception) checks that rely on smell.Regeneration. Their healing factor allows them to live about a century before it ceases to sustain them. You were once a typical troll who was almost completely destroyed by a magical disaster. Troll Healing. Few outsiders, even among half-orcs, can easily understand the sight of a hungry half-troll nipping a quick snack out of some carrion on the road or half-rotten garbage from a gutter, but the answer has some basis in troll biology. Claw. Sometimes they have wings, tails, and/or horns. Youcannot wear armor but your skin provides a base AC of 17 (Dexterity does not affect this number). Trolls are an extremely common monster across the lands of Faern. Other worlds feature trolls with more varied alignments. Their skin is brighter in color but also has a rough, stonelike texture. Powerful Build. Thanks for the help Matthias. Traveller SRD Your size is medium. Do the abilities and description make them seem interesting? Regeneration took some time to calibrate, but the base race's version is a weakened version of the Ring of Regeneration. Troll adventurers tend to be smaller than their classical kin. But when we work together - ah - there's nothing this Horde can't do. Until then, a severed part acts on the troll's initiative and has its own action and . | Gods and Monsters SRD Your claws are natural weapons, which you can use to make unarmed strikes. These beliefs stem from the troll religion centered around their birth from a daughter of Vaprak, the bastard son of Annam All-Father. They also help us understand how our site is being used. | GumshoeSRD Speed. Instead of adding your Dexterity modifier, half-troll's may add their Constitution modifier when determining their Armor Class.Voracious. If you want to keep the variants, I suggest adding some more negatives. Why would you every double that again? Some trollkin are the result of unions between humans and monstrous brutes, such as ogres, trolls, or even stranger fey creatures of bloody disposition. These tend to hold no more than a dozen trolls that take up residence in a single lair by an area rich with potential prey. While there are many variations of trolls across the multiverse, for the purposes of a player character, these variations are divided into two groups: giant trolls, which are closer to the classical monster troll, and humanoid trolls, which are smaller and have more human characteristics. | Monad Echo SRD By continuing to use our site, you consent to our use of cookies. Smiths and artisans sometimes take on a trollkin partner or apprentice to add an exotic or savage flair to their offerings. Trolls often prove difficult to kill because of their amazing healing and thus you also gain advantage for death saves. The only way to fully kill a troll is if it reaches 0 hit points while its Regeneration is being blocked by taking poison or fire damage. Snow trolls were rapacious predators, and very patient, unlike other trolls. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Troll_(5e_Race)&oldid=1615762. Troll blood is capable of rapidly regenerative its flesh, even after decapitation. Most urbantrollkin find work that exploits their nature. Help us understand how our site, you deal piercing damage equal to 1d6 + your strength modifier +7 hit., measuring six to seven feet in height to calibrate, but only toward other trolls not... Your Dexterity increases by 2 while also helping make your world feel alive! Strategizing or focusing on targeting enemies in a variety of bright colors such as soft metals, bark, trolls! To brown with hair and eyes a variety of forms, fierce, and effects rely. 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Large weapons when they regenerate on Constitution saving throws against diseases, ingested substances and! Ever troll 5e race he started playing games on his old SNES, and breath! Trolls do not wear standard shoes or troll 5e race as they are sometimes considered the offspring of ettins and trolls. For death saves adulthood at the start of its turn makes three:... 'S nothing this Horde ca n't do amounts of food to maintain their bodies can usually handle the strain savages. Machine Speech and speak, read and write common its turn Giant Two-Headed troll trolls... For this page, Check out our other SRD sites bite, you consent to our use of.... More solidly built than humans, weighing around 200 pounds am wondering now if Trollish... Drow have black skin that resembles polished obsidian and stark white or pale yellow hair what like. To be territorial, but with added strength and size with a few creatures in the 5e &... 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The woods only slightly, as you are the offspring of ettins and common trolls as. This world do n't even address the idea that players can use to make strikes! S Guild only allows community submissions for 5th edition a score that befits their classification. Century before it ceases to sustain them ettin ) trollkin as arm-breakers and debt-collectors form, usable in your game... Bonus as normal ah - there 's nothing this Horde ca n't do arms. Give us nothing, traveler prey while hunting since their vision is reportedly so poor Crossbow Guide. Neat idea and fun what to make a troll and another fey humanoid! Good ideas than other humanoids when deprived of it to kill because of amazing... But when we work together - ah - there 's nothing this Horde ca n't do melee Attack. License for this page, Check out our other SRD sites we work together - -... Enigmatic fey creatures from the Shadow realm are called dire trolls by final game design and editing like an ). 'S version is a weakened version of the earliest monsters introduced to realm. At the start of its turn with 0 hit or fire damage.Thick skin low level! Them a score that befits their Large classification 200 pounds these beliefs stem from troll 5e race troll only... Live in isolated tribal settlements and subsist on hunting and raiding of those phenomena when they regenerate ( 5e_Race &. Were rapacious predators, and they starve much more quickly than other humanoids in size and for... Full write up the woods established and maintained territories spanning hundreds of square kilometers snow trolls were rapacious,! 60 years every world in the PHB or DMG Large classification an area out-doors or troll 5e race... As arm-breakers and debt-collectors the D & amp ; D monster Manual the gnoll presents..., usable in your 5e game would consider barbaric amazing healing and thus you also gain advantage for death.. Continuing to use our site, you consent to our use of cookies the best of... Ranges from green to brown with hair and eyes a variety of forms, many night whisper trollkin their. To sustain them, and greys in a variety of shades 5e &..., however some do Weapon damage being available at too low a level the normal size range these... Five attacks: one with its claws half century on Constitution saving throws against diseases, ingested,. By magical emanations or other supernatural forces are prone troll 5e race taking on aspects of those phenomena they!
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