Can only occur once per battle. Very useful. All Iris Libre ships deal 1.5% (6%) more damage. As long as this ship is not. View Mobile Site Follow on IG . Reduces the amount of main gun fire required to trigger All Out Assault to 6. Decreases the loading time of this ship's first 3 salvos by 40%, and change their damage dealt by -60%, -40% (-20%), and +0% (+20%) respectively. Enemies hit by this slashing attack take 3.5% (8%) increased DMG from this ship for 3s, and inflicts a unique Flooding ailment (lasts 6s) to enemies hit by her torpedoes (Flooding deals 179 DMG per tick; 1 tick occurs every 3s; barrage DMG is based on the skill's level). These particular stat boosts are locked based on the cat you are using. This cat will help your submarine fleets be more useful to you without needing to spend oil to summon them in battle. While equipped as Staff Cat, increase Evasion of all CL, CA, and CB in the equipped fleet by a small amount based on Support stat. When this boat enters the battle: decreases the Speed of a random ship in your Main Fleet by 1 for 1s, then heals said ship for 100 HP and increases her Accuracy by 3.5% (8%) for 20s. As long as this ship is afloat: decreases your Main Fleet's DMG taken by 1% (5%). The player must navigate their ships to destroy enemies and obstacles while mitigating damage on their side. Doubles this ship's DMG dealt to all enemies for 6s. Increases Emden's Main Gun and Secondary Weapon Efficiencies by 15% (25%). During that battle, whenever an enemy gets within close range of your ships, fire a supporting barrage (barrage damage is based on skill level). Each skill book will provide a set number of experience points dependent on the level. When this boat resurfaces, and when she retreats from battle: increases this boat's DMG dealt by 5.0% (15.0%). Increases this ship's DMG to CVs and CVLs by 5% (15%). Calling in submarines increases the amount of XP given, though more research is needed to determine whether the amount of additional XP is based on the additional oil cost of the submarines and/or other factors. Every 20s, 30% (70%) to launch a special barrage; also increases own Firepower by 10% (20%) and damage dealt to Cruisers by 10% (20%) for 10s. So, if you have any queries or suggestion, feel free to mention in the comment box. Every 20s: 25% chance to increase damage dealt by all ships in the fleet by 5% (25%) for 8s. Enemies hit by this barrage take 5% (15%) more damage from Venus Vacation ships (including this ship) for 8s. Decreases own Oxygen stat by 150 (60). 20s after battle starts, and with a 40% (70%) chance whenever this ship fires its Main Guns: fires a barrage that has a chance to Burn enemies (DMG is based on the skill's level; has 10s cooldown if activated by firing Main Guns). If they aren't the skills you want, then too bad. Increases this ship's EVA by 5% (15%). I remember CN wiki author note about why Richelieu was a preliminary T0.5 and about her being an Iris buffer being "There is no good french boat so buff mediocre", basically under rating a . Every 4 times this ship fires her Main Guns: your fleet gains 8 AP. When this ship fires her AA guns: 25.0% chance to increase this ship's AA by 20% (40%), but decrease her FP by 40% (20%), for 3s; if this ship has Eagle Union gear equipped, this AA buff is doubled and the FP debuff does not apply. When entering battle, gives all allied ships a random buff. Increases DMG taken by enemy CLs by 3.5% (8%) while this ship is afloat, but also increases this ship's DMG taken by 1%. If equipped with the. While this boat is retreating: increases this boat's SPD by 50.0%. When this ship fires her Main Guns: 15% (30%) chance to increase this ship's Main Gun DMG by 50% for 3s and AA by 5% (15%) for 5s. The Best Gifts For Gamers (2023 Buying Guide), The Best Xbox One X Accessories (2023 Reviews), How To Make Sure All Your Computer Hardware Parts Are Compatible. When assigned to a fleet with a BB, BC, or BBV flagship increase damage dealt by the flagship. When battling a main fleet (battleship node), decrease damage received by Flagship based on Tactics stat. While equipped as Staff Cat, increase Evasion of all submarines in the equipped fleet by a moderate amount based on Command stat. Ten seconds after this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3% (8%). When this ship fires its Torpedoes: 15% (30%) chance to launch a special torpedo barrage (DMG is based on skill's level). Enemies hit by this special barrage are given the Ashen Mark debuff for 5s, increasing their cannon DMG taken by 4%. When sortied as non-flagship of the submarine fleet: moves forward for 18s, then move back to original position. While equipped as Staff Cat, increase Airpower of all light carriers and carriers in the equipped fleet by a small amount based on Command stat. While the game mentions improvements to "Play XP" this means additional items unlock for drop at that level. 10s after battle starts: fires a torpedo barrage (damage is based on skill level and Torpedo stat). When this ship equips at least one. Increases this ship's FP and ACC by 5% (15%). "Large": 1.2% bonus per 100 Meowfficer stat. Every 15s, deploy a shield in front of this ship that lasts for up to 8.0s and and can block up to 6 enemy shells. Each torpedo bomber carries 2 linear torpedoes that each deal 91 (172) base damage (damage scales with this ship's AVI stat). While at least 1 ship in your Vanguard has 50.0% or less max HP remaining: increases this ship's DMG dealt by 10.0%. + Every 20s: 25% chance to decrease the DMG your entire fleet takes by 5% (15%) for 8s. At start of battle, if fleet contains 2 or more Sakura Empire ships, increase own Speed by 10 [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. When firing main gun, 45% (75%) chance to fire a special barrage. tracking. When this ship sinks an enemy: increases this ship's FP by 5% (15%) and RLD by 10% (30%) for 12s. Increases the DMG this ship deals to enemy CVs and CVLs by 5% (20%). Additionally, decreases the Evasion Rate of enemy DDs by 4% (10%). 5s after entering Manual Mode: increases this ship's EVA by 5% (15%) and Speed by 8. If decreasing the chance of ambush sounds good to you then consider this as a staff cat for your Royal Navy fleet. When this ship launches an airstrike: launch an aerial barrage and execute a slashing attack that inflicts a unique flooding debuff. If there is any other Dragon Empery ship in your fleet: decreases this ship's DMG taken by 1% (10%). 5s after this boat enters the battle, when she resurfaces, and when she leaves the battle: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level) that Burns enemies hit (Burn DMG is based on this boat's TRP stat). When Staff Cat increase AVI of CV and CVL ship girls in the assigned fleet. When main gun damages the same target, own Reload is increased by 20% (40%). Every 30s: spawns 4 rotating shields that absorb 8 shots each; lasts 5s (15s). One for each sub fleet you can make. (Flower Sake), 30% chance of launching 1 planes. When Data 857 is summoned: After launching an airstrike, 40% (70%) chance to release the power of United Fleet: increases own Air Power and all CVLs' Reload by 5% (15%), and decreases damage taken by all CVs/CVLs by 5% (15%) for 8s. Enemies hit by this barrage have a 30% chance to receive a debuff, which increases their damage taken by 10% for 5s. In this game, you collect human representations of World War II warships called "shipgirls". When this ship launches her first Airstrike in a battle: 50% (80%) chance (100% on subsequent Airstrikes) to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When your Flagship takes DMG: 40% (70%) chance to fire the same special barrage (DMG is based on the skill's level; 20s cooldown between barrage activations). Meowfficers can be equipped in the Formation screen or from the "Meowfficer" tab when selecting fleets for Hard Mode. While alive in fleet, reduce damage received by the backline by 3.5% (8%). The 1st time this barrage fires every battle: restores 3.5% (8%) max HP to the ship with the lowest percentage HP left in your fleet; the 2nd time this barrage fires: restores 1.5% (6%) of this ship's max HP. Increases the torpedo DMG this ship deals by 5% (15%). Every 20s: summon Data 857. Can be stacked up to 3 times. (Aerial barrage, slashing attack, and flood damage all scale with skill level and this ship's AVI stat.). From the 4th salvo onward, this ship deals 0% (20%) more damage with its salvos. {\displaystyle {\text{bonus}}=6\%\cdot {\frac {\text{stat}}{{\text{stat}}+2500/9}}\approx 6\%\cdot {\frac {\text{stat}}{{\text{stat}}+277.78}}}. Increases this ship's FP by 1% (10%). All other skills will stack with each other, even if they buff the same stat, with the clarifications/exceptions defined below: If a DD Main Gun is equipped in this slot instead: 5s after this ship fires her first Main Gun volley: increases this ship's FP by 5% (15%) and increases her DMG dealt to CLs by 10% (20%) until the battle ends, but sets her TRP stat to 0. You can not change them other than leveling them up. When this ship takes DMG: increases this ship's FP and EVA by 1% (3%) (can be stacked up to 5 times). When a ship in your Vanguard takes DMG: deploys 2 rotating shields (last 10s; can block up to 6 enemy shells; 30s cooldown between activations) around the ship in the frontmost position of your Vanguard. New comments cannot be posted and votes cannot be cast. For her first 3 battles of each sortie, reduce Gun damage taken by self by 1% (10%). It might be worth keeping the best 2 versions you get of this cat. When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level) and, for 8s, decreases all enemies' Accuracy and RLD by 5% (15%). These give a bonus to shipgirl stats as well as affecting certain Meowfficer skills. Every 20s, 40% (70%) chance to increase own Evasion by 30% for 5s and release a powerful barrage while launching fast torpedoes in a helical pattern. Increase Anti-Air of cruisers in the same fleet by 5% (15%). When launching an airstrike: increases damage dealt by the Vanguard Fleet by 5% (15%) for 8s. We have also included the type of each character in the list. Can be stacked 4 times. A total of max 10 cats can be in training at the same time. For the first 3 battles of a sortie: increases this ship's AA and EVA by 5% (15%) and Speed by 5. Increases this ship's FP by 10% (20%) and ACC by 1% (5%). When this ship launches an Airstrike: 40% (70%) chance to launch an additional special airstrike (DMG is based on the skill's level). Every 15s after the start of the battle, fire the same barrage and 15% (30%) chance to deploy another smokescreen. Increase this ship's FP and RLD by 5.0% (15.0%). The experience value is increased by 50% (100% for T4) for using a Skill Book of the same type/color as the skill being trained, without an increase in . The burn lasts for 30s. Enemies hit by this ship's main gun take 3% (12%) more damage for 8s. Once per battle, when this ship has gained 5 stacks of Wood Element: resets all stacks and activates "Fatal Drive - Eternity Bloom" Lv.1 (Lv. When this ship fires its main guns, 50% (100%) chance to fire a special barrage with guaranteed critical hits (barrage damage scales with skill level). The goal of every encounter is to reach the boss at the end of the level. Increase your main fleet's AA stat by 5% (15%). Every 10 times own Main Gun hits the same enemy: increases damage dealt to that enemy from Main Guns and Torpedoes by allied destroyers, by 4.5% (12%) for 5s. At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%). Decreases this ship's torpedo DMG taken by 5% (15%). When the battle starts, if there are 3 or more Eagle Union ships afloat in your fleet: increases this ship's AVI and ACC by 5% (15%). A standard level Staff Cat. Twitter: https://twitter.com/SpaceDgnDiscord: https://discord.gg/FV9fVkfTwitch: https://www.twitch.tv/SpaceDgnHazte miembro de la familia: https://www. Has a cooldown of 15s. When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and ACC by 5% (8%). While equipped as Staff Cat, increase Accuracy of all submarines in the equipped fleet by a moderate amount based on Command stat. Decreases Torpedo speed by 10 knots and increases Torpedo damage by 4.5% (12%). If the number of ships is even: launches a Lv.1 (Lv.10) Torpedo Bomber airstrike 10s after this ship launches its first Airstrike. When this ship launches an Airstrike: launches an additional special Swordfish airstrike (DMG is based on skill's level) and decreases the Speed of all onscreen enemies by 30% (60%) for 8s. Force Musashi to become Detected as well if they become Detected; Cause Musashi to be prioritized by enemy attacks if they are both valid targets. 10s after the battle starts, and every 20s after that: fire a special barrage that inflicts a unique burn debuff to enemies. For the first 3 battles of each sortie that the fleet this ship is in is deployed: every 20s, fires a special barrage (DMG is based on this skill's level); For the 4th and 5th battles of each sortie that the fleet this ship is NOT in is deployed: every 20s, fires a special barrage as long as this ship is still afloat (DMG is based on this skill's level). When sortied as the Command Cat: increases the FP and TRP of all CL, CA, and CB in your fleet by a moderate amount based on the Tactics stat. Does not stack with other command skills that have similar effect. Even better when in a fleet with BB, BC, and BBV ships. As Meowfficers gain experience, they will level up. At the start of the battle. If a ship's barrier breaks before its duration expires, that ship will become invincible for 2s. Increases the FP, RLD, and Accuracy of all. Enemies hit by this skill are slowed by 15% for 5s. 10s after battle starts and 15% (25%) chance to activate every 20s after that: fires a wave of torpedoes (These torpedoes are based on the equipped Torpedo Mount). Obnoxious Carpet Bombing: Drops 24 light bombs in the general area of the target. The barriers can absorb up to 5% (10%) of this ship's max HP and last for 8s. When the fleet this ship is in sinks an enemy fleet: increases this ship's DMG dealt by 1.5% (6%) (can be stacked up to 4 times). If Shion has 3 MP: fires a special barrage and resets MP to 0 (damage is based on skill level). When Staff Cat increase evasion of all DD ship girls in the assigned fleet. Damage is based on the skill's level. When the battle starts: for 90s, increases this ship's FP by 5% (15%). When own torpedoes hit a target: 7% (17%) chance to increase Torpedo damage dealt to targeted enemy ship by 20% (40%) for 8s (Effect does not overlap). At the start of the battle, if there are an odd number of ships in your fleet: increases this ship's DMG by 4.5% (12%). In this tier, we have ships that constitute the games current meta. When sortied, receive 1 (3) Emergency Repairs. (Lesser Blue), 51% chance of launching 2 planes. The consent submitted will only be used for data processing originating from this website. The exp gain is very small for just taking Meowfficers with you on sorties so even the meager amount of EXP Blue Meowfficers give is better than nothing. Azur Lane is a charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top. (This buff can be stacked up to five times.). : Increases Reload by 4.5% (12%). If this ship has Iron Blood gear equipped: increases this ship's damage against Light armor by 5% (15%). For each Iron Blood ship in the same fleet: increases this ship's AVI by 1% (5%) (can be stacked up to 3 times); if there are 4 or more Iron Blood ships in the same fleet: reduces the time needed for your Iron Blood CVs and CVLs to reload their first 3 Airstrikes by 1% (10%). The extra boosts provided by this cat's skills become stronger as this cat levels up. When the battle starts, if there is a DD or CL in your Vanguard: increases this ship's SPD by 3 and FP by 1% (10%). (DMG is based on the skill's level). Every 35s (every 20s), launches a torpedo barrage (damage increases with Skill Level). Discover the magic of the internet at Imgur, a community powered entertainment destination. When this ship launches an airstrike: increases this ship's DMG dealt by 0.5% (5%) until the battle ends (can be stacked up to 3 times) and launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Decreases the duration this ship Burns by 3s and decreases her Burn DMG taken by 5% (15%). Every 15s: 20% (50%) chance to fire a Lv.1 (Lv.10) special barrage that inflicts a special Armor Break debuff to enemies hit for 8s (DMG is based on the skill's level). At the start of that battle, if that fleet's flagship is an. Once per battle, when this ship's HP falls below 30%: heals this ship for 4% (10%) of her max HP. All Vichya Dominion ships receive 1.5% (6%) less damage. At the start of the battle: this boat moves forward a set distance, then fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level) and briefly resurfaces. Then too bad quot ; shipgirls & azur lane meowficer tier list ; shipgirls & quot ; 4.5 % ( 5 ). The flagship locked based on Command stat. ), fire a special barrage a... 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