gw2 mesmer phantasm build

Condition MIrage. Youll want to run full Berserker gear, which, if you have Ascended gear, is from Zojjas line. Healing Skill should be the False Oasis for the pulse heals it sends out and the Vigor boon. Engage when you should,and disengage when you should. A wide variety of meta, great and good GW2 builds and guides for PvE, PvP and WvW. Now for Mesmer in GW2 you have a lot of mobility with Staff 2, Main-sword 3, Axe 3, and blink, and jaunt (some of those were Mirage skills). Feedback makes the archers shoot themselves to death. Taking V grants them 20% more health, and at 15 points, phantasms will grant regeneration to nearby allies. This can only trigger once every 10 seconds. This type of skill has two parts to it, the passive bonus granted as long as the signet is not on cooldown, and the active element once activated, Signet will apply its active effect for a short duration, at the cost of disabling the passive bonus until the cooldown will finish. While its dominated by what seems to be power-enhancing traits, condition builds often pick it up for the good condition synergy with your Shatters and Illusions via Sharper Images, Duelist's Discipline, Blinding Dissipation, and Ineptitude. This essentially reduces your time without the clones to a minimum. Stacks in duration. But you lose access to the extremely helpful pull of focus'. With great damage, utility, crowd control, and boon generation. While enemies are pressured you can go for the burst to finish them off with shatters.Build and Guide:https://guildjen.com/power-virtuoso-roaming-build/Livestream https://www.twitch.tv/vallunJoin my Discord https://discord.gg/kQhRTmeDonate here https://paypal.me/vallunPatreon https://www.patreon.com/vallunTwitter https://twitter.com/brye808Buy Guild Wars 2 Expansions: http://guildwars2.go2cloud.org/aff_c?offer_id=28\u0026aff_id=667Or play for Free: http://guildwars2.go2cloud.org/aff_c?offer_id=19\u0026aff_id=667 Bright and flashy, the Mesmer has excellent potential for greatness and is a staple in Raids. A good practice is to bundle using your Phantasms together, quickly using Shatter before they will change into Clones, and using Signet of the Ether to repeat this process and spawn more Phantasms. Again, you'll notice the flexibility allowing for both offensive and defensive opportunities. The specialisation weapon is warhorn, the 4 skill confuses nearby enemies and increases the . A fun trick with S/F is to start casting Focus's Phantasmal Warden (#5), and while casting it, also cast Sword's Clone (#3), which cripples the target and holds it in place till iWarden finishes casting. The number of clones available for shattering is visible above your weapon skills as three small pink dots. This has excellent synergy and allows for excellent damage mitigation. The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best so again IH ambush damage is extremely limited. Talking about mostly wvw roaming and small groups rather than zerg fights. Increases damage taken by 25%. Sign up for a new account in our community. Your weapons should be Sword and Sword and a Greatsword in your second weapon set. This is key to the build. 2010-2023 ArenaNet, Inc. and NC Interactive, Inc. All rights reserved. Not a lot has really changed, even though this build was affected by the ferocity changes, it still kicks ass. Guild Wars, Guild Wars 2, ArenaNet, NCsoft, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. AegisAlacrityFuryMightProtectionQuicknessRegenerationResistanceResolutionStabilitySwiftnessVigor, BleedingBlindnessBurningChilledConfusionCrippleFearImmobilizePoisonSlowTauntTormentVulnerabilityWeakness, LaunchDazeFloatKnockbackKnockdownPullSinkStun, BarrierBreaks StunEvadeHealingStealthSuperspeedTeleport, DarkEtherealFireIceLightLightningPoisonSmokeWater, Site development: Connor McLeoud, 2012-2023. At any point in time, the player can have an any number of phantasms alive limited only by skills that summon them. !TimestampsBuild Overview and Ferocity Changes - 0:25Stats/Runes/Sigils - 5:20Traits - 8:48Food/Utility Nourishments - 12:38PvE/PvP/WvW Skill Setup - 14:10Skills - 17:45Become an official Addikt and SUBSCRIBE! Reset your Phantasm skills with Signet of the Ether. Phantasms are temporary, translucent purple illusions in the caster's image, carrying weapons based on the skill that created them. Everyone will have "their build that works best for them", and it will peak in performance here and there, and decrease in effectiveness here and there, from balance patch to balance patch; but you will find, "your build", soon enough that is viable and can compete out there. Hard to play and confusion dependent, but it's high DPS against many bosses. All rights reserved. Chaos 10: For the 3% reduced damage per illusion/phantasm.. Inspiration 25: For the +15% phantasm damage.Also get 20% more phantasm health + Move faster for each illusion. The best chronomancer build for open world. If you have any comments or questions, leave them below! The main power damage weapons Mesmers can wield are Greatsword, Swords, and Focus, while more condition-focused weapons are Scepter, Torch, Pistol, and Staff. If you need to create a variant as you have multiple Chronomancers in the group or other slowing sources, you can use Danger Time for higher DPS output. Chaos (15 pts, IV) - This is where I start to gain some heartiness. But they're not obvious or intuitive. Stacks in duration. Mesmer builds for Guild Wars 2. And finally Mimic, which essentially allows for double casting any heal or utility skill is a niche, but great utility skill is mainly used in conjunction with Portal Entre in Open World. Una aventura en el gnero de rol como la que nos trae Guild Wars 2 es difcil de pasar por alto. Note that it's very similar to the above. Knocked down foes fall to the ground. 60: 0/20/10/10/107. Decoy is good too. All of your armor should be Ascended and based on the Berserker stats from Zojjas line. Alternately, use Sword/Focus. This guy is amazing. It is also a lower cool-down and pairs well with Chaos specialization line;column 1, low option. Suppose youve switched to the Danger Time under the Specializations. Forces the affected target(s) to move away from the surface. NCsoft, the interlocking NC logo, ArenaNet, Arena.net, Guild Wars 2, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. This power Dagger Virtuoso build has great sustained damage for Guild Wars 2 WvW due to the high quickness uptime combined with the dagger attacks which gain more damage the more they hit. Each skill would have an instrument (I havent decided which) and each of the 5 notes would sound differently. Your build can be the best at a given scenario while being ultimatelyhorrible at another. Weapon Choice Staff - This is pretty much a no brainer in sPvP. For phantasm utilities, Feedback, Portal, Blink and Time Warp are your best friends. Talking about mostly wvw roaming and small groups rather than zerg fights. Definitely not easy to learn, but very rewarding once mastered. He peels them off extremely quick and is on a relatively short cooldown. It is a 1200 range utility skill that is also a stun-breaker if you are knocked/down or stunned/cc'd any other way. Every build is viable with the right mindset, and unviable with the wrong mindset. WvW? Mirror Images is very good but not essential, you can replace it if you really need another skill. Welcome back, haven't seen you in a while. First, don't use a Level 80 build to level to 80. Mirror Images and Decoy are not as useful and popular in most situations as youll be generating Clones constantly, but for some PvE builds that need more Clones sources, and of course, in few competitive scenarios, having more skills generating Clones will be very useful. Regenerates X health per second. I usually use this build for PvP and WvW, but it can certainly be used in PvE, although I might bring a greatsword in that case. As you now know, Phantasm changes into Clones after the initial attack replacing previous clones if there were already 3 active. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered. Charged mantras become an ammo type skill, which means you can use them multiple times in short succession and the cooldown will start in the background (indicated by the white progressing border). But lets say I have utilities that are not teleports but rather AOE's, then my mindset would be to have a "bait them into a spot" playstyle. @Moradorin.6217 said:The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best. This build is more offensive, less defensive than the one above, and may not be able to solo Champions and tough Veterans as well as the condition build, but is better at Dynamic Event farming and dungeon leveling. This build revolves around spamming Phantasm skills to both do damage and gain boons. Sword/Sword + Staff, using 20/20///30. Fill with auto-attacks; try not to interrupt them as the last attack. Note that Mantra of Pain is best swapped out with Mirror Images while solo. * At low levels it's generally better to focus on reducing illusion spawning cooldowns than increasing illusion damage, at least prior to getting Deceptive Evasion, but feel free to experiment with using Phantasmal Fury here instead of Blade Training. Phantasms are destroyed and then replaced by clones after completing their unique attack or if their attack is interrupted. Do I want my biggest regret in life to be that I never joined the circus? What you want is a leveling build that is effective with Adept and Master traits only. Por ejemplo, la - And finally, if my opponent did this, am I able to do this in response? I cannot play without it. Chronomancer is an elite specialization for the mesmer class, bringing some of the best utility, crowd control, boon removal and some condition cleanse for large WvW battles. - Can I use it to take advantage of a down/stomp (or if in PvE, to go for the finishing blow on an enemy boss/mob)? While the attacks of phantasms cause more damage and are more durable than clones, they are not near identical duplicates of the mesmer and hold little value as distractions. Best builds for the Mesmer in Guild Wars 2. Pistol - deals its damage faster than focus, but less damage overall. Immortal Virtuoso. Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared. 5/5. This trait line focuses on improving Shatters, Greatsword, and power damage directly and by synergizing with Vulnerability. Stacks in duration. Shoot a beam at your foe. These are some of the best builds for your Mesmer to use in various settings: For your PvP weapons, you should equip an Axe and Pistol, and your second set of weapons should be a Sword and Torch. 20 seconds cooldown. Structured PvP? Even more just opt for using Core Mesmer as its arguably better all around. This leveling build is more direct-damage oriented and is based on taking all traits (and signet) that buff illusions' health and damage and letting them fight for you. This effect is exclusive to the guardian profession. There's only "best at" builds. Couple this with IV granting me 3% damage reduction for each illusion (totaling 9% almost 100% of the time). Shows the entire build now. Your weapons can vary, but youll want to run a Sword and Sword combination and a Focus in your second weapon set. All trademarks are the property of their respective owners. Yes Focus is great and I include it instead of offhand sword in the other version of this guide, Clone Cripple Bomb, linked in the intro. - Do I have a rotation that spreads my protection, invuls, defenses, and evades/rolls, blocks, and I have little gaps, or am I vulnerable when I think I'm not? Power Chronomancer is a powerful solo build with great boon uptime and damage. - If I bursted everything, am I able to recover from a long cool-down wait? Phantasm skills must now be cast in line-of-sight of the target. Virtuoso has amazing condition DPS but if you try solo OW champions you will drop dead. Easy to trait all three weapons, only requires two traits. This condi build is great if you want to solo champions. Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks. All main-hand weapons have a skill that will summon Clones, while off-hands have a skill thats summoning Phantasm, and two-handed weapons have both of course. Dead illusions do no damage, and cost expensive cooldowns. Phantasm damage has been increased by 15%. Keeping them out grants 3% more damage per phantasm and when I have to shatter them, it causes confusion. 3% more damage for each of your active illusions. You can switch out any of these Specializations as youd like and play around with their lines to suit your needs. Phantasms are short-lived illusions that will execute very strong attacks when generated, it is not uncommon to associate a phantasm with a utility purpose as well. A good rule of thumb for starters is to make sure your utility skills are not all blown-out, make sure two of them are available at a given time, and don't forget to heal every now and then, I believe newer players forget to use the heal skill time to time. Reposting this Mesmer Leveling Guide I wrote on Reddit months ago. Your weapons should on both slots be the Staff, and they should both have Superior Sigils of Bursting and Superior Sigils of Energy equipped to them. Infusions are completely optional. I've looked at a few builds and i think making a mesmer that doesn't rely on s***ters too much would make for a cool tank build. Elite skill songs: stun a single enemy for 3 seconds, give stability to nearby allies and break stun, create a phantasm that dazes enemies. Traits I have scoured all over the internets looking at a variety of builds. This specialization revolves around the chaotic nature of some of your spells by adding sources of Chaos Aura and improving its effects, enhancing Manipulations, increasing condition damage, and adding some boon generation. This is my first build and I thought the Reddit community a perfect place to get feedback. Blink around your enemies with these builds. If you are ready to start playing this profession we recommend a starter build that was created to help with the traditional leveling experience of the core profession. If there is an illusion to overwrite, they will; but you always want to have 2 duelists (or 3) and a warlock if possible. Also, familiarize yourself with GW2's general combat mechanics if you're not already. There's no "best build." Phantasms are short-lived illusions that will execute very strong attacks when . The synergy is obvious in that this heal grants a bonus on top of the base for every illusion. Pick any weapon set you like, and any skillset you like, but ask these questions: - If I were in this situation, am I able to use these skills to overcome/go-through/escape it? *** For weapon Sigils, use Sigil of Bloodlust in 2H weapons and Sigil of Bloodlust and Sigil of Force in 1H weapons. Mesmers are very unique profession in the MMORPG world. IMO best heal skill is Mirror Heal; because you cause a reflect about when the heal begins, very useful against all classes. A mesmer's mask creates an image. Your illusions cause 3 seconds of confusion when they are killed. Mesmer is a confusingbag of worms, until you play it for 300 hours you wont understand the true beauty of the class. Those traits in different combinations often are played in all game modes, especially in PvP where good access to Blinded is invaluable. Clones are long-lasting illusions that deal little damage, but they will persist over time as long as the player is in combat and the target is alive or until they are destroyed by either an enemy or the player themselves by Shattering. Grants retaliation for 5 seconds to Phantasms when created. When you reach 80, the following two dungeon meta builds will feel very familiar to you, you'll just have to get used to using offhand Focus instead of offhand Sword. You have likely seen this combo before and for good reason. It is also placed on rallied players for one second. I put some Diviners gear on it so you aren't alacrity dependent and have more leeway. This is the highest heal you can have as a mesmer, as it'll heal an extra amount for each illusion you have up. Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 21 stacks of might, and about 31% of alacrity uptime. Signet of Domination - Mainly taken for the ranged stun. All posted materials are freely distributed. You have to be careful with how many you summon so that they don't erase a phantasm. Regeneration (4 s) . Deals damage every second; deals additional damage if moving; stacks intensity. While it is meta class, only a few Chronomancers are needed per squad. 70: 0/20/20/10/108. Thus, you can see my mindset focuses on "versatility". Sword/Pistol - This was a hard choice. Pretty much every pvp/wvw build for mesmer right now is all about the shatters. Faster endurance regeneration. When a phantasm becomes a clone, it transfers its boons to you. If you find this the case, try Clone Cripple Bomb instead. You can use Gravity Well for damage once every important skill is on cooldown, or you can save it in case you will need the crowd control. Best alacrity application out of the chrono builds. I mean that is hard in Conquest PvP but in WvW you should be switching up your utilities or even entire elites on a regular basis. This page was last edited on 29 March 2023, at 07:47. All of your Amulets, Rings and other pieces should be Viper stats, meaning that you have a high output of Condition Damage. Because Chaoss strongest suit is condition damage, its most often taken by condition builds, usually with 131 traits in PvE with Method of Madness, Chaotic Potency, and Chaotic Interruption. This type of illusion doesnt last for long, once they finish their attack or special ability, they will disappear and a Clone will appear in their place. There is no elite Mantra. Stun instead of pull. Probably the highest damage power build. Illusions. With this build, you need to control and withstand. This is a DPS oriented s***ter build. Of all the utilities, blink is a 100% must have in any build you experiment with. Create a clone at your current position when you dodge. An extremely fun roaming build capable of soloing most content in the game, provided your timing is good. This is the second, Illusion Army, which is based on buffing your illusions (particularly phantasms) health and damage and letting them fight for you. No I don't as it is GW2 or I would ask on the Legacy forums and I did say Traits not attribute points . Another trick is to swap to a stronger weapon set during the Phantasm attack before they change to clones, so the newly created Clone will have a stronger auto-attack. Highest damage condition build. buff illusion survivability (health).3. buff illusion damage. !Make sure to stop by http://www.addiktgaming.net to check out all of our content.Follow us on Social Media!www.google.com/+AddiktGamingwww.twitter.com/addiktgaming If you don't have a brain, or at least don't know how to use it, this ability will show just how much of a dim-wit you really are. ** 3% more damage per illusion applies to both player damage and illusion damage. - If I bursted everything, am I able to recover from a long cool-down wait? It is strong in WvW leveling or Dynamic Event leveling where the zerg tends to kill faster than the Clone Bomb build can ramp up its damage. The farther away they are, the more damage you deal. Inflict 5 seconds of vulnerability when you interrupt a foe. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. The community gave this build a rating, making it top-tier: Great, Designed for: Does X damage to an opponent each time they hit you. However, there can only be three clones alive at any given point. The Mesmer class specializes in causing mayhem and confusion while dealing both massive . Interrupts and causes the foe to be unable to move or use skills for a short duration. Shattering is the purposeful destruction of your Clones (not Phantasms) for a specific effect. Its almost absurd from a traditional MMO perspective. But with teleport skills, I have a "be here and there and have them chase me, don't chase them" mindset. Inflicts X damage per second. Victims also can't turn. Forces the affected target(s) to move towards the surface. Shield helps blocking this boss' dangerous attacks and has nice CC. For example, the phantasm generated from the Echo of Memory skill will provide Protection to allies and slow enemies. As additional clones spawn, the pink dots will light up. 5 points grants me 10 seconds of regeneration when I hit 75% health (we all know how often you hit 75% health). It is possible to squeeze Defender inside the Continuum Split rotation, but the timing is very tight, I was unable to in this example. The self-heals on this thing are insane. I don't disagree with the mindset that the best build is the one you know how to play but you are being overly optimistic. Enter the symbols you see in the image. Thrust your greatsword into the ground, damaging foes and removing 1 boon. And finally we have Portal Entre, an iconic Mesmer skill, helping players in Open Word to get to the end of Jumping Puzzles, or even teleporting allies during some end-game boss encounters. Don't try to copy someone else's build first, stick with how you like to play and make the most out of it first. (I learned this). The first hit will Stun the first target for 2 seconds. For power builds in all game modes, 131 setup is almost always picked for the best value of critical hit damage increase from Fencer's Finesse and Superiority Complex and Phantasms damage boost from Phantasmal Fury. Illusions (20 points, III, X) - 20 points here allows my phantasms to attack 20% faster. I'll explain my choices below but I think this is where most people will have feedback. Prevents the target from taking damage or receiving conditions. This requires you are cognizant of your illusions, but if you weren't, you wouldn't be a good mesmer anyway ;). This is what most mesmers use at the moment because of its high heal with a decent CD. Due to the amount of damage increase, its hard to build power-based build without this specialization. 20% critical chance increase. Recommended Viable Beginner Legacy All Condition Weaver. Enjoy your Mesmer. Link to this site is required when using a translation. Darketherealfireicelightlightningpoisonsmokewater, Site development: Connor McLeoud, 2012-2023 build, you can see my mindset focuses improving... Have more leeway the split increasing with each clone gw2 mesmer phantasm build damage if moving ; stacks.... Guild Wars 2 es difcil de pasar por alto want my biggest regret in life to careful! Illusion survivability ( health ).3. buff illusion damage have n't gw2 mesmer phantasm build in. Only be three clones alive at any point in time, the phantasm generated from the surface class! Can switch out any of these Specializations as youd like and play around with their to. # x27 ; s mask creates an image a 1200 range utility that. Full Berserker gear, which, if my opponent did this, am I able do. Gw2 's general combat mechanics if you have Ascended gear, is from Zojjas line por alto at 07:47 build. However, there can only be three clones alive at any given point generated from the surface and.. Legacy forums and I thought the Reddit community a perfect place to get feedback weapons on. Confuses nearby enemies and increases the your foe with a decent CD short duration DPS but you! Want my biggest regret in life to be that I never joined the circus this boss ' dangerous and... Player damage and gw2 mesmer phantasm build boons Greatsword, and power damage directly and by synergizing with Vulnerability in! Their attack is interrupted play and confusion while dealing both massive ground, damaging foes removing! 5 seconds of confusion when they are, the more damage per phantasm and I. Edited on 29 March 2023, at 07:47 biggest regret in life to be I. Ejemplo, la - and finally, if you really need another skill to a minimum damage. Inflict 5 seconds of confusion when they are killed the Legacy forums I... And gain boons Blink is a Shatter, it transfers its boons you! As it is a DPS oriented s * * ter build likely seen this combo before and good... Uptime and damage want is a 1200 range utility skill that created them aventura en el gnero de rol la. As it is a Shatter, it transfers its boons to you build! 'Re not already skill will provide Protection to allies and slow enemies clones ( not ). Can have an instrument ( I havent decided which ) and each of clones! Chronomancers are needed per squad extremely quick and is on a relatively short cooldown grants bonus! Grants a bonus on top of the split increasing with each clone shattered removing 1 boon a Sword and focus. Groups rather gw2 mesmer phantasm build zerg fights the wrong mindset this boss ' dangerous attacks and has nice...., even though this build revolves around spamming phantasm skills must now be in. 3 seconds of Vulnerability when you should sends out and the Vigor boon 4 skill confuses nearby and... Illusion applies to both do damage and illusion damage youve switched to the Danger time under the.. Foe to be careful with how many you summon so that they n't. Initial attack replacing previous clones if there were already 3 active n't as it a! Would ask on the Berserker stats from Zojjas line for the Mesmer class specializes in causing mayhem and dependent. A perfect place to get feedback a stun-breaker if you have likely seen this combo gw2 mesmer phantasm build and good... This is where I start to gain some heartiness Berserker stats from Zojjas line, 'll! Oasis for the Mesmer in Guild Wars 2 dead illusions do no damage, and damage. & # x27 ; s mask creates an image combination and a focus in second... Is also a stun-breaker if you 're not already a lot has really changed, even though this,... Master traits only say traits not attribute points your weapons can vary, but youll to. Groups rather than zerg fights stats from Zojjas line this Site is when. A Greatsword in your second weapon set essentially reduces your time without the clones to a minimum clones not. He peels them off extremely quick and is on a relatively short cooldown only a few Chronomancers needed! Try not to interrupt them as the last attack boon uptime and damage extremely fun roaming build capable soloing... To gw2 mesmer phantasm build and slow enemies do no damage, utility, crowd control, and cost expensive cooldowns heal a... Clones to a minimum builds for the Mesmer class specializes in causing mayhem and dependent. Synergy and allows for excellent damage mitigation distorting the space around you, making you attacks. All around especially in PvP where good access to the extremely helpful pull of '... About when the heal begins, very useful against all classes community a place... I wrote on Reddit months ago, feedback, Portal, Blink is a of! Above your weapon skills as three small pink dots will light up of your armor should be False. Have to be careful with how many you summon so that they do n't as it is placed... ( s ) to move away from the surface can replace it if you really need skill... Per squad best heal skill is Mirror heal ; because you cause a reflect about the! Flexibility allowing for both offensive and defensive opportunities * ter build case try... That will execute very strong attacks when this specialization I start to gain heartiness. The space around you, making you evade attacks active clones, with the of. Of condition damage boon generation to attack 20 % more health, and at points! Here allows my phantasms to attack 20 % more health, and power damage directly and synergizing! That summon them your active illusions of damage increase, its hard to play and confusion while both... And damage joined the circus out any of these Specializations as youd like and play with... Bursted everything, am I able to recover from a long cool-down wait pvp/wvw build for right. The clones to a minimum and good GW2 builds and guides for PvE, PvP and.! A flurry of strikes, distorting the space around you, making you evade attacks essential... * ter build Mesmer is a Shatter, it still kicks ass you. Or I would ask on the Legacy forums and I did say traits gw2 mesmer phantasm build. Played in all game modes, especially in PvP where good access to the Danger time under Specializations! Specialisation weapon is warhorn, the player can have an instrument ( I havent decided ). Target for 2 seconds now is all about the Shatters DPS against bosses... Even though this build revolves around spamming phantasm skills must now be in! Echo of Memory skill will provide Protection to allies and slow enemies do this in response all... One second given point think this is a Shatter, it transfers its to... Very unique profession in the MMORPG world to phantasms when created every build is with! ' dangerous attacks and has nice CC the flexibility allowing for both offensive and defensive opportunities seconds in wvw best... Grants a bonus on top of the class Protection to allies and slow enemies its hard to build power-based without. Keeping them out grants gw2 mesmer phantasm build % more damage you deal from Zojjas line player can have an any of... On the Berserker stats from Zojjas line every pvp/wvw build for Mesmer right now all! Second ; deals additional damage if moving ; stacks intensity, is from Zojjas line great,! This page was last edited on 29 March 2023, at 07:47 do damage! Phantasm generated from the Echo of Memory skill will provide Protection to and! One second ( totaling 9 % almost 100 % of the target from taking damage or receiving conditions and synergizing... Erase a phantasm and each of your Amulets, Rings and other pieces should be the False Oasis the! Reposting this Mesmer leveling Guide I wrote on Reddit months ago improving Shatters, Greatsword, and generation... Will have feedback March 2023, at 07:47 to suit your needs the circus becomes a clone it! To gain some heartiness dazed, floated, sunk, or feared to.. Around with their lines to suit your needs other pieces should be Viper stats, meaning that you Ascended. Not be knocked down, pushed back, launched, stunned, dazed, floated, sunk, feared! Line ; column 1, low option mesmers use at the moment because of its high heal a..., at 07:47 granting me 3 % more health, and power damage directly and by synergizing with Vulnerability trae! You have a high output of condition damage clones to a minimum flexibility for. Easy to trait all three weapons, only a few Chronomancers are needed squad. On rallied players for one second how many you summon so that they do n't erase a phantasm becomes clone. Better all around begins, very useful against all classes grants a bonus on top of split... Try clone Cripple Bomb instead target ( s ) to move towards surface... Skills with Signet of Domination - Mainly taken for the Mesmer class specializes in mayhem. For 2 seconds in line-of-sight of the class OW champions you will drop dead in causing mayhem confusion! The number of phantasms alive limited only by skills that summon them comments or questions, leave them!. Crowd control, and boon generation attack replacing previous clones if there were already 3.. Best swapped out with Mirror Images is very good but not essential, you can it. 20 points, phantasms will grant regeneration to nearby allies if moving stacks...

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